mtd/Scripts/Resources/player_profile.gd

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GDScript3
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extends Resource
class_name PlayerProfile
signal display_name_changed(old_name, new_name)
signal preferred_class_changed(old_class, new_class)
const SAVE_PATH := "user://profile.tres"
@export var display_name := "Charlie"
@export var preferred_class := 0
func to_dict() -> Dictionary:
var dict = {}
dict["display_name"] = display_name
dict["preferred_class"] = preferred_class
return dict
static func from_dict(dict) -> PlayerProfile:
var output = PlayerProfile.new()
output.display_name = dict["display_name"]
output.preferred_class = dict["preferred_class"]
return output
func set_display_name(new_display_name):
if new_display_name == display_name:
return
var old_name = display_name
display_name = new_display_name
save_profile_to_disk()
display_name_changed.emit(old_name, display_name)
func get_display_name() -> String:
return display_name
func set_preferred_class(new_preferred_class):
if new_preferred_class == preferred_class:
return
var old_class = preferred_class
preferred_class = new_preferred_class
preferred_class_changed.emit(old_class, preferred_class)
func get_preferred_class() -> int:
return preferred_class
func save_profile_to_disk():
ResourceSaver.save(self, SAVE_PATH)
static func load_profile_from_disk() -> PlayerProfile:
if ResourceLoader.exists(SAVE_PATH):
return ResourceLoader.load(SAVE_PATH)
return PlayerProfile.new()