mtd/Scripts/chatbox.gd

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1.4 KiB
GDScript3
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extends Control
class_name Chatbox
signal opened
signal closed
var text_selected := false
var username := "default"
func _input(event: InputEvent) -> void:
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if !text_selected and event.is_action_pressed("Open Text Chat"):
get_viewport().set_input_as_handled()
opened.emit()
$VBoxContainer/LineEdit.visible = true
$VBoxContainer/LineEdit.grab_focus()
text_selected = true
return
if text_selected and event is InputEventKey and event.pressed == true:
if event.keycode == KEY_ENTER:
get_viewport().set_input_as_handled()
closed.emit()
$VBoxContainer/LineEdit.deselect()
$VBoxContainer/LineEdit.visible = false
text_selected = false
if $VBoxContainer/LineEdit.text.length() != 0:
if $VBoxContainer/LineEdit.text.begins_with("/"):
Game.parse_command($VBoxContainer/LineEdit.text, multiplayer.get_unique_id())
else:
rpc("append_message", username, $VBoxContainer/LineEdit.text)
$VBoxContainer/LineEdit.clear()
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if event.keycode == KEY_ESCAPE:
get_viewport().set_input_as_handled()
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closed.emit()
$VBoxContainer/LineEdit.deselect()
$VBoxContainer/LineEdit.visible = false
text_selected = false
func change_username(old_name, new_name):
append_message("server", old_name + " has changed their display name to " + new_name)
@rpc("reliable","call_local","any_peer")
func append_message(user, content):
$VBoxContainer/RichTextLabel.append_text("[" + user + "] " + content + "\n")