mtd/Scripts/inventory.gd

74 lines
1.6 KiB
GDScript3
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extends Node
class_name Inventory
signal item_added(item)
signal item_removed(item)
@export var max_size := 0
var contents : Array[Card] = []
var selected_index := 0
var selected_item : Card :
get:
return contents[selected_index] if contents.size() > 0 else null
set(_value):
return
func add(card : Card) -> bool:
if card != null and contents.size() < max_size or max_size == 0:
contents.append(card)
item_added.emit(card)
networked_add.rpc(Data.cards.find(card))
return true
return false
func remove_at(index : int) -> Card:
if contents.size() <= 0:
return null
var card = contents[index]
contents.remove_at(index)
if selected_index >= contents.size() and selected_index > 0:
selected_index -= 1
item_removed.emit(card)
networked_remove_at.rpc(index)
return card
func remove() -> Card:
return remove_at(selected_index)
func increment_selected():
if contents.size() > 0:
selected_index += 1
if selected_index >= contents.size():
selected_index = 0
networked_set_selected.rpc(selected_index)
func decrement_selected():
if contents.size() > 0:
selected_index -= 1
if selected_index < 0:
selected_index = contents.size() - 1
networked_set_selected.rpc(selected_index)
@rpc("reliable", "any_peer")
func networked_add(value):
contents.append(Data.cards[value])
item_added.emit(Data.cards[value])
@rpc("reliable", "any_peer")
func networked_remove_at(value):
var item = contents[value]
contents.remove_at(value)
item_removed.emit(item)
@rpc("reliable", "any_peer")
func networked_set_selected(value):
selected_index = value