47 lines
1.2 KiB
GDScript3
47 lines
1.2 KiB
GDScript3
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extends PanelContainer
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class_name Scoreboard
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signal all_players_ready
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var entry_scene = preload("res://Scenes/UI/scoreboard_entry.tscn")
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var entries = {}
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func _ready() -> void:
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$VBoxContainer/DummyEntry1.queue_free()
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$VBoxContainer/DummyEntry2.queue_free()
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$VBoxContainer/DummyEntry3.queue_free()
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func get_player_entry(peer_id) -> ScoreboardEntry:
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return entries[peer_id]
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func set_player_ready_state(peer_id: int, state: bool):
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entries[peer_id].set_ready_state(state)
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for id in entries:
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if !entries[id].get_ready_state():
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return
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all_players_ready.emit()
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unready_all_players()
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func unready_all_players():
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for peer_id in entries:
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entries[peer_id].set_ready_state(false)
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func add_player(peer_id: int, player_profile: PlayerProfile):
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var entry = entry_scene.instantiate() as ScoreboardEntry
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entry.name = str(peer_id)
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entry.set_display_name("", player_profile.get_display_name())
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entry.set_character(0, player_profile.get_preferred_class())
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player_profile.display_name_changed.connect(entry.set_display_name)
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player_profile.preferred_class_changed.connect(entry.set_character)
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entries[peer_id] = entry
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$VBoxContainer.add_child(entry)
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func remove_player(peer_id: int):
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entries[peer_id].queue_free()
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entries.erase(peer_id)
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