mtd/Scripts/target_dummy.gd

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GDScript3
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extends EnemyController
class_name Dummy
func _on_health_health_depleted() -> void:
$Dog/Health.max_health = stats.health
$Dog/Health.current_health = stats.health
$Dog/SubViewport/ProgressBar.max_value = stats.health
$Dog/SubViewport/ProgressBar.value = stats.health
func _physics_process(delta: float) -> void:
progress += movement_speed * delta
if progress_ratio >= 1:
progress_ratio = 0