mtd/Scripts/lives_bar.gd

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GDScript3
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extends TextureRect
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@export var segments: Array[LivesBarSegment]
var lives: float = 120.0
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func take_life() -> void:
var segment_to_animate: int = ceil(lives / 6.0) - 1
lives -= 1
segments[segment_to_animate].take_life(1)