mtd/PCs/Mechanic/ClassCards/Reactor/tower_reactor.gd

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GDScript3
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class_name ReactorTower extends RangeAffectingTower
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@export var particles: GPUParticles3D
func _ready() -> void:
super._ready()
particles.process_material.emission_ring_radius = target_range
func build_status_object() -> StatusEffect:
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var status: StatusDoT = StatusDoT.new()
status.stats = status_stats
return status