mtd/Scripts/EnemyAI/beelining_controller.gd

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GDScript3
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extends EnemyMovement
class_name BeeliningController
var goal : Node3D
var direction : Vector3
func _ready() -> void:
distance_remaining = character.global_position.distance_squared_to(goal.global_position)
direction = character.global_position.direction_to(goal.global_position)
func _physics_process(delta: float) -> void:
var distance_travelled = (character.stats.movement_speed * clampf(character.movement_speed_penalty, 0.0, 1.0)) * delta
distance_remaining -= distance_travelled
character.global_position = character.global_position + (direction * distance_travelled)