mtd/Scripts/damage_particle.gd

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GDScript3
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extends Sprite3D
@onready var label: Label = $SubViewport/Label
var time_alive := 0.0
var movement_speed := 1.0
var movement_vector : Vector3
func _ready():
var theta = deg_to_rad(40)
var z = randf_range(cos(theta), 1)
var phi = randf_range(0, 2 * PI)
var vector = Vector3(sqrt(1 - pow(z, 2)) * cos(phi), z, sqrt(1 - pow(z, 2)) * sin(phi))
movement_vector = vector.normalized()
func set_number(num):
label.text = str(num)
func _process(delta: float) -> void:
time_alive += delta
position += movement_vector * movement_speed * delta
if time_alive >= 1.0:
queue_free()