mtd/Scripts/tower_base.gd

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GDScript3
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extends StaticBody3D
class_name TowerBase
@export var inventory : Inventory
@export var block : Node3D
@export var collider : CollisionShape3D
@export var minimap_icon : Sprite3D
var tower = null
var has_card : bool :
set(_value):
return
get:
return inventory.contents.size() != 0
func add_card(card: Card) -> bool:
var result = inventory.add(card)
if result:
networked_spawn_tower.rpc()
return result
func remove_card() -> Card:
networked_remove_tower.rpc()
return inventory.remove()
func set_material(value: StandardMaterial3D):
block.material_override = value
func toggle_collision():
collider.disabled = !collider.disabled
@rpc("reliable", "call_local", "any_peer")
func networked_spawn_tower():
tower = inventory.selected_item.turret_scene.instantiate() as Tower
tower.stats = inventory.selected_item.tower_stats
tower.name = "tower"
tower.base_name = name
tower.position = Vector3(0, 1.2, 0)
minimap_icon.modulate = Color.RED
add_child(tower)
@rpc("reliable", "call_local", "any_peer")
func networked_remove_tower():
tower.queue_free()
tower = null
minimap_icon.modulate = Color.GREEN