mtd/Scripts/lost_game_screen.gd

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GDScript3
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class_name LostGameScreen extends Control
@export var box: PackedScene
func _ready() -> void:
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var wins: float = float(Data.save_stats.twenty_game_history.count(true))
var games: float = float(Data.save_stats.twenty_game_history.size())
var winrate: int = int((wins / games) * 100.0)
$Label2.text = "Your 20-game winrate is now: " + str(winrate) + "%!"
$Label3.text = "Total games: " + str(Data.save_stats.wins + Data.save_stats.losses)
$Label4.text = "Total wins: " + str(Data.save_stats.wins)
$Label5.text = "Total losses: " + str(Data.save_stats.losses)
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for wave_key: int in Game.stats.enemies_undefeated:
var spawned_box: EnemyBox = box.instantiate() as EnemyBox
$VBoxContainer.add_child(spawned_box)
spawned_box.set_wave(wave_key)
for enemy_key: Enemy in Game.stats.enemies_undefeated[wave_key]:
spawned_box.add_enemy_tag(enemy_key, Game.stats.enemies_undefeated[wave_key][enemy_key])
func _on_quit_button_pressed() -> void:
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Game.scene_switch_main_menu()
queue_free()
func _on_restart_button_pressed() -> void:
Game.restart_game()
queue_free()
func _on_button_mouse_entered() -> void:
$AudioStreamPlayer.play()