mtd/PCs/Universal/ClassCards/Gatling/speedytower.gd

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GDScript3
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extends Tower
class_name SpeedyTower
var third_cooldown := 0.0
var time_since_firing_started := 0.0
var time_to_reach_max_speed := 3.0
var max_speed_multiplier := 2.0
var destination_multiplier := 0.0
func _ready() -> void:
cooldown = 1.0 / stats.fire_rate
destination_multiplier = 1.0 / max_speed_multiplier
func _process(delta: float) -> void:
other_cooldown -= delta
if !targeted_enemy:
acquire_target()
else:
if model.global_position.distance_to(targeted_enemy.global_position) > stats.fire_range:
targeted_enemy = null
time_since_firing_started = 0.0
third_cooldown = cooldown
if targeted_enemy:
time_since_firing_started += delta
var progress = clamp(time_since_firing_started / time_to_reach_max_speed, 0, 1.0)
third_cooldown = cooldown * (1.0 - (destination_multiplier * progress))
aim()
if other_cooldown <= 0:
shoot()
other_cooldown = third_cooldown