mtd/PCs/Universal/ClassCards/Refrigerator/tower_refrigerator.gd

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GDScript3
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extends RangeAffectingTower
class_name RefrigeratorTower
@export var particles : GPUParticles3D
func _ready() -> void:
super._ready()
particles.process_material.emission_ring_radius = target_range
func build_status_object() -> StatusEffect:
var status = StatusSlow.new()
status.stats = status_stats
return status