mtd/PCs/Universal/ClassCards/BombLauncher/bombweapon.gd

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GDScript3
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extends Weapon
class_name BombWeapon
@export var bomb_scene: PackedScene
var firing_velocity
func _ready() -> void:
cooldown = 1.0 / stats.fire_rate
firing_velocity = sqrt((stats.fire_range * ProjectSettings.get_setting("physics/3d/default_gravity")) / sin(2 * 45))
$RayCast3D.target_position = Vector3(0, 0, -stats.fire_range)
func shoot():
if other_cooldown <= 0 and stats != null:
other_cooldown = cooldown
$AnimationPlayer.play("shoot")
var bomb = bomb_scene.instantiate() as Bomb
bomb.position = $RayCast3D.global_position
bomb.damage = stats.damage
get_tree().root.add_child(bomb)
bomb.apply_impulse(-global_transform.basis.z * firing_velocity)