mtd/Scripts/Projectiles/status_applying_projectile.gd

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GDScript3
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extends ExplosiveProjectile
class_name StatusApplyingProjectile
@export var status_stats : StatusStats
func hit(target):
super.hit(target)
target.status_manager.add_effect(build_status_object())
func build_status_object() -> StatusEffect:
var status = StatusEffect.new()
status.stats = status_stats
return status