mtd/PCs/Universal/ClassCards/Assault/card_assault.tres

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[gd_resource type="Resource" script_class="Card" load_steps=8 format=3 uid="uid://deer0awg4d18o"]
[ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_yqa4b"]
[ext_resource type="Texture2D" uid="uid://celay30i4soud" path="res://PCs/Universal/ClassCards/Assault/g_assault.png" id="2_a8may"]
[ext_resource type="PackedScene" uid="uid://2eehfcrsednw" path="res://PCs/Universal/ClassCards/Assault/weapon_assault.tscn" id="3_28y3b"]
[ext_resource type="Resource" uid="uid://bdmsiw45xxhiv" path="res://PCs/Universal/ClassCards/Assault/tower_stats.tres" id="3_ks0jw"]
[ext_resource type="PackedScene" uid="uid://bbfm4i4xlkwdr" path="res://PCs/Universal/ClassCards/Assault/tower_assault.tscn" id="4_5nu32"]
[ext_resource type="Resource" uid="uid://smctw4ogm4rx" path="res://PCs/Universal/ClassCards/Assault/weapon_stats.tres" id="4_est7t"]
[sub_resource type="AtlasTexture" id="AtlasTexture_q0mw6"]
atlas = ExtResource("2_a8may")
region = Rect2(0, 0, 64, 64)
[resource]
script = ExtResource("1_yqa4b")
title = "Assault"
rarity = 0
faction = 0
sprite = SubResource("AtlasTexture_q0mw6")
turret_scene = ExtResource("4_5nu32")
weapon_scene = ExtResource("3_28y3b")
weapon_stats = ExtResource("4_est7t")
tower_stats = ExtResource("3_ks0jw")