mtd/Scripts/Towers/projectile_tower.gd

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GDScript3
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extends Tower
class_name ProjectileTower
@export var projectile_scene : PackedScene
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var force := 150.0
var projectile_id := 0
func shoot():
if is_multiplayer_authority():
networked_spawn_projectile.rpc(multiplayer.get_unique_id())
@rpc("reliable")
func networked_shoot():
super.networked_shoot()
shoot()
@rpc("reliable", "call_local")
func networked_spawn_projectile(peer_id):
var projectile = projectile_scene.instantiate() as Projectile
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projectile.position = yaw_model.global_position
projectile.damage = damage
projectile.direction = -yaw_model.global_transform.basis.z
projectile.force = force
projectile.name = base_name + str(peer_id) + str(projectile_id)
get_tree().root.add_child(projectile)
projectile_id += 1
return projectile