waited far too long for an initial commit but here we are
This commit is contained in:
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[gd_resource type="Resource" script_class="Card" load_steps=7 format=3 uid="uid://bhmbk26whdsys"]
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[ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_4m1rh"]
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[ext_resource type="Texture2D" uid="uid://jmxhiwsiw1f5" path="res://Assets/TextureAtlases/g_glue_gun.tres" id="2_xsq3l"]
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[ext_resource type="Resource" uid="uid://dhcukj44khkd7" path="res://Resources/TurretStats/glue.tres" id="3_tb5qj"]
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[ext_resource type="PackedScene" uid="uid://d24q8j53oiyd4" path="res://PCs/Universal/ClassCards/GlueLauncher/weapon_glue_launcher.tscn" id="4_0jn1x"]
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[ext_resource type="PackedScene" uid="uid://dja1b2ke8clo5" path="res://PCs/Universal/ClassCards/GlueLauncher/tower_glue_launcher.tscn" id="4_1nhoo"]
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[ext_resource type="Resource" uid="uid://dnucn65m12dmq" path="res://Resources/WeaponStats/glue.tres" id="5_qk2lw"]
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[resource]
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script = ExtResource("1_4m1rh")
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title = "Glue Gun"
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rarity = 3
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faction = 0
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sprite = ExtResource("2_xsq3l")
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turret = ExtResource("4_1nhoo")
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weapon = ExtResource("4_0jn1x")
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weapon_stats = ExtResource("5_qk2lw")
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tower_stats = ExtResource("3_tb5qj")
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12
PCs/Universal/ClassCards/GlueLauncher/stickytower.gd
Normal file
12
PCs/Universal/ClassCards/GlueLauncher/stickytower.gd
Normal file
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extends Tower
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class_name StickyTower
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@export var status_stats : StatusStats
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func shoot():
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var status = StatusSticky.new()
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status.stats = status_stats
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status.affected = targeted_enemy
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status.affected.status_manager.add_effect(status)
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targeted_enemy.add_child(status)
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19
PCs/Universal/ClassCards/GlueLauncher/stickyweapon.gd
Normal file
19
PCs/Universal/ClassCards/GlueLauncher/stickyweapon.gd
Normal file
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extends Weapon
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class_name StickyWeapon
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@export var status_stats : StatusStats
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func shoot():
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if other_cooldown <= 0 and stats != null:
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other_cooldown = cooldown
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$AnimationPlayer.play("shoot")
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if $RayCast3D.is_colliding():
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var target = $RayCast3D.get_collider()
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if target != null:
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var target_hitbox = target.shape_owner_get_owner($RayCast3D.get_collider_shape())
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if target_hitbox is Hitbox:
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var status = StatusSticky.new()
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status.stats = status_stats
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status.affected = target.get_parent()
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status.affected.status_manager.add_effect(status)
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target.add_child(status)
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@ -0,0 +1,26 @@
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[gd_scene load_steps=3 format=3 uid="uid://dja1b2ke8clo5"]
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[ext_resource type="Script" path="res://PCs/Universal/ClassCards/GlueLauncher/stickytower.gd" id="1_0fo13"]
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[ext_resource type="Resource" uid="uid://d0643gfp52x3s" path="res://Resources/StatusEffects/sticky.tres" id="2_f8mxi"]
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[node name="Node3D" type="Node3D" node_paths=PackedStringArray("model")]
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script = ExtResource("1_0fo13")
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status_stats = ExtResource("2_f8mxi")
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model = NodePath("Model")
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[node name="Model" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
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[node name="CSGBox3D" type="CSGBox3D" parent="Model"]
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[node name="CSGBox3D2" type="CSGBox3D" parent="Model"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0158235, 0, -0.956956)
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size = Vector3(0.481654, 0.427749, 1.38438)
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[node name="CSGBox3D3" type="CSGBox3D" parent="Model"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00590318, 0.717947, 0.210929)
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size = Vector3(0.329535, 0.622842, 0.319929)
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[node name="CSGBox3D4" type="CSGBox3D" parent="Model"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00590295, 0.453314, -0.265725)
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size = Vector3(0.329535, 0.622842, 0.319929)
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@ -0,0 +1,58 @@
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[gd_scene load_steps=7 format=3 uid="uid://d24q8j53oiyd4"]
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[ext_resource type="Texture2D" uid="uid://jmxhiwsiw1f5" path="res://Assets/TextureAtlases/g_glue_gun.tres" id="1_pl6t8"]
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[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Sniper/scopedweapon.gd" id="2_8m6e6"]
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[ext_resource type="Resource" uid="uid://dnucn65m12dmq" path="res://Resources/WeaponStats/glue.tres" id="3_li2dn"]
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[sub_resource type="Animation" id="Animation_n8b32"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:texture:region")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Rect2(0, 0, 64, 64)]
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}
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[sub_resource type="Animation" id="Animation_g0h8q"]
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resource_name = "shoot"
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length = 0.15
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:texture:region")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.15),
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"transitions": PackedFloat32Array(0, 0),
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"update": 0,
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"values": [Rect2(64, 0, 64, 64), Rect2(0, 0, 64, 64)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_ntl6p"]
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_data = {
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"RESET": SubResource("Animation_n8b32"),
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"shoot": SubResource("Animation_g0h8q")
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}
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[node name="Weapon" type="Sprite3D"]
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layers = 2
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billboard = 1
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texture_filter = 0
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texture = ExtResource("1_pl6t8")
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script = ExtResource("2_8m6e6")
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stats = ExtResource("3_li2dn")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_ntl6p")
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}
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[node name="RayCast3D" type="RayCast3D" parent="."]
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collision_mask = 4
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