waited far too long for an initial commit but here we are
This commit is contained in:
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[gd_resource type="Resource" script_class="Card" load_steps=7 format=3 uid="uid://dh5fjnbp8auw1"]
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[ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_dg0td"]
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[ext_resource type="Texture2D" uid="uid://clr6kfyci5jqb" path="res://Assets/TextureAtlases/g_rocket_launcher.tres" id="2_duef5"]
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[ext_resource type="Resource" uid="uid://duofn25nuu84q" path="res://Resources/TurretStats/rocketlauncher.tres" id="3_tj17y"]
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[ext_resource type="Resource" uid="uid://dtfgyt85mp1ar" path="res://Resources/WeaponStats/rocketlauncher.tres" id="4_hwkrq"]
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[ext_resource type="PackedScene" uid="uid://cbmoi73hquaer" path="res://PCs/Universal/ClassCards/RocketLauncher/weapon_rocket_launcher.tscn" id="4_ioexd"]
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[ext_resource type="PackedScene" uid="uid://br3bd1jmi235x" path="res://PCs/Universal/ClassCards/RocketLauncher/tower_rocket_launcher.tscn" id="4_mvvp4"]
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[resource]
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script = ExtResource("1_dg0td")
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title = "Rocket Launcher"
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rarity = 2
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faction = 0
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sprite = ExtResource("2_duef5")
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turret = ExtResource("4_mvvp4")
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weapon = ExtResource("4_ioexd")
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weapon_stats = ExtResource("4_hwkrq")
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tower_stats = ExtResource("3_tj17y")
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33
PCs/Universal/ClassCards/RocketLauncher/rocket.gd
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33
PCs/Universal/ClassCards/RocketLauncher/rocket.gd
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@@ -0,0 +1,33 @@
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extends RigidBody3D
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class_name Rocket
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@export var damage := 10.0
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@export var explosion_range := 6.0
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var target : Node3D
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var acceleration := 15.0
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var direction
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var lifetime := 15.0
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var time_alive := 0.0
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func _process(delta: float) -> void:
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time_alive += delta
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if time_alive >= lifetime:
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explode()
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func _physics_process(_delta: float) -> void:
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if is_instance_valid(target):
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direction = global_position.direction_to(target.global_position)
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apply_central_force(direction * acceleration)
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func _on_body_entered(_body: Node) -> void:
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explode()
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func explode():
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for enemy in get_tree().get_nodes_in_group("Enemies"):
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if global_position.distance_to(enemy.global_position) <= explosion_range:
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enemy.damage(damage)
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queue_free()
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30
PCs/Universal/ClassCards/RocketLauncher/rocket.tscn
Normal file
30
PCs/Universal/ClassCards/RocketLauncher/rocket.tscn
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@@ -0,0 +1,30 @@
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[gd_scene load_steps=5 format=3 uid="uid://hr0dw2533tsl"]
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[ext_resource type="Script" path="res://PCs/Universal/ClassCards/RocketLauncher/rocket.gd" id="1_7il2o"]
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[ext_resource type="Texture2D" uid="uid://b54d5dc4jmlau" path="res://Assets/Textures/bomb.png" id="2_moh5p"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_whkhx"]
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bounce = 0.6
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[sub_resource type="SphereShape3D" id="SphereShape3D_mi0in"]
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radius = 0.2
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[node name="RigidBody3D" type="RigidBody3D"]
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collision_layer = 0
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collision_mask = 5
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physics_material_override = SubResource("PhysicsMaterial_whkhx")
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gravity_scale = 0.0
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max_contacts_reported = 1
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contact_monitor = true
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script = ExtResource("1_7il2o")
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[node name="Node3D" type="Sprite3D" parent="."]
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transform = Transform3D(1.4, 0, 0, 0, 1.4, 0, 0, 0, 1.4, 0, 0, 0)
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billboard = 1
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texture_filter = 0
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texture = ExtResource("2_moh5p")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("SphereShape3D_mi0in")
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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66
PCs/Universal/ClassCards/RocketLauncher/rocket_weapon.gd
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66
PCs/Universal/ClassCards/RocketLauncher/rocket_weapon.gd
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extends Weapon
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class_name RocketWeapon
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@export var rocket_scene : PackedScene
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@export var target_icon_scene : PackedScene
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var rocket_speed = 20.0
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var target_max := 3
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var targets = []
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var target_icons = []
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func _ready() -> void:
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super._ready()
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for x in target_max:
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var icon = target_icon_scene.instantiate()
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add_child(icon)
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icon.set_visible(false)
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target_icons.append(icon)
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func _process(delta: float) -> void:
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super._process(delta)
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if !trigger_held or other_cooldown > 0:
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return
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var target_list = targets.duplicate()
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for target in target_list:
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if !is_instance_valid(target):
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targets.erase(target)
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continue
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for x in target_icons.size():
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if x < targets.size():
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target_icons[x].global_position = targets[x].global_position
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target_icons[x].set_visible(true)
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else:
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target_icons[x].set_visible(false)
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$TextureRect.set_visible(true)
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$TextureRect.texture.region = Rect2(128 * targets.size(), 0, 128, 128)
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if targets.size() < target_max and $RayCast3D.is_colliding() and !targets.has($RayCast3D.get_collider()):
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targets.append($RayCast3D.get_collider())
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func _physics_process(_delta: float) -> void:
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pass
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func release_trigger():
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if trigger_held:
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super.release_trigger()
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shoot()
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func shoot():
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if other_cooldown <= 0 and stats != null:
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other_cooldown = cooldown
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$AnimationPlayer.play("shoot")
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for target in targets:
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var rocket = rocket_scene.instantiate() as Rocket
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rocket.position = $RayCast3D.global_position
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rocket.damage = stats.damage
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rocket.target = target
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get_tree().root.add_child(rocket)
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rocket.apply_central_impulse(Vector3.UP * 3.0)
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targets.clear()
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$TextureRect.set_visible(false)
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for icon in target_icons:
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icon.set_visible(false)
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56
PCs/Universal/ClassCards/RocketLauncher/rockettower.gd
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56
PCs/Universal/ClassCards/RocketLauncher/rockettower.gd
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@@ -0,0 +1,56 @@
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extends Tower
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class_name RocketTower
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var targeted_enemies = []
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@export var rocket_scene : PackedScene
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@export var target_max := 3
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var targets = []
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func _process(delta: float) -> void:
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other_cooldown -= delta
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if targets.size() < target_max:
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acquire_target()
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if targets.size() > 0:
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var target_list = targets.duplicate()
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for target in target_list:
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if !is_instance_valid(target):
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targets.erase(target)
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continue
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if model.global_position.distance_to(target.global_position) > stats.fire_range:
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targets.erase(target)
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if targets.size() > 0:
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targeted_enemy = targets[0]
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aim()
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if other_cooldown <= 0:
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shoot()
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other_cooldown = cooldown
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func shoot():
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for target in targets:
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var rocket = rocket_scene.instantiate() as Rocket
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rocket.position = model.global_position
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rocket.damage = stats.damage
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get_tree().root.add_child(rocket)
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rocket.target = target
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func acquire_target():
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var possible_enemies = []
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for enemy in get_tree().get_nodes_in_group("Enemies"):
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if model.global_position.distance_to(enemy.global_position) > stats.fire_range:
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continue
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if !(enemy.stats.target_type & stats.can_target):
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continue
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if targets.has(enemy):
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continue
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possible_enemies.append(enemy)
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for x in target_max - targets.size():
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if possible_enemies.size() == 0:
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return
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var chosen = possible_enemies.pick_random()
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possible_enemies.erase(chosen)
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targets.append(chosen)
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@@ -0,0 +1,24 @@
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[gd_scene load_steps=4 format=3 uid="uid://br3bd1jmi235x"]
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[ext_resource type="Script" path="res://PCs/Universal/ClassCards/RocketLauncher/rockettower.gd" id="1_8hb2v"]
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[ext_resource type="PackedScene" uid="uid://hr0dw2533tsl" path="res://PCs/Universal/ClassCards/RocketLauncher/rocket.tscn" id="2_by0gu"]
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[ext_resource type="Resource" uid="uid://duofn25nuu84q" path="res://Resources/TurretStats/rocketlauncher.tres" id="3_ynh7l"]
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[node name="Node3D" type="Node3D" node_paths=PackedStringArray("model")]
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script = ExtResource("1_8hb2v")
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rocket_scene = ExtResource("2_by0gu")
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stats = ExtResource("3_ynh7l")
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model = NodePath("Model")
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[node name="Model" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.97939, 0)
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[node name="CSGBox3D" type="CSGBox3D" parent="Model"]
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[node name="CSGBox3D2" type="CSGBox3D" parent="Model"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.65)
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size = Vector3(0.805859, 0.771887, 1.04243)
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[node name="CSGBox3D3" type="CSGBox3D" parent="Model"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1.20204)
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size = Vector3(0.597715, 0.561942, 0.242169)
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@@ -0,0 +1,79 @@
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[gd_scene load_steps=10 format=3 uid="uid://cbmoi73hquaer"]
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[ext_resource type="Texture2D" uid="uid://clr6kfyci5jqb" path="res://Assets/TextureAtlases/g_rocket_launcher.tres" id="1_67vj1"]
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[ext_resource type="Script" path="res://PCs/Universal/ClassCards/RocketLauncher/rocket_weapon.gd" id="2_rfuq6"]
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[ext_resource type="Resource" uid="uid://dtfgyt85mp1ar" path="res://Resources/WeaponStats/rocketlauncher.tres" id="3_7mndo"]
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[ext_resource type="PackedScene" uid="uid://hr0dw2533tsl" path="res://PCs/Universal/ClassCards/RocketLauncher/rocket.tscn" id="3_xn783"]
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[ext_resource type="PackedScene" uid="uid://csufsbi64asau" path="res://Scenes/target_icon.tscn" id="4_ptwpb"]
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[ext_resource type="Texture2D" uid="uid://bgeu8dnqaxq7v" path="res://Assets/TextureAtlases/target_list.tres" id="5_nbrvn"]
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[sub_resource type="Animation" id="Animation_n8b32"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:texture:region")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Rect2(0, 0, 64, 64)]
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}
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[sub_resource type="Animation" id="Animation_g0h8q"]
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resource_name = "shoot"
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length = 0.15
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:texture:region")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.15),
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"transitions": PackedFloat32Array(0, 0),
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"update": 0,
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"values": [Rect2(64, 0, 64, 64), Rect2(0, 0, 64, 64)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_ntl6p"]
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_data = {
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"RESET": SubResource("Animation_n8b32"),
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"shoot": SubResource("Animation_g0h8q")
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}
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[node name="Weapon" type="Sprite3D"]
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layers = 2
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billboard = 1
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texture_filter = 0
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texture = ExtResource("1_67vj1")
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script = ExtResource("2_rfuq6")
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rocket_scene = ExtResource("3_xn783")
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target_icon_scene = ExtResource("4_ptwpb")
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stats = ExtResource("3_7mndo")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_ntl6p")
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}
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[node name="RayCast3D" type="RayCast3D" parent="."]
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collision_mask = 4
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[node name="TextureRect" type="TextureRect" parent="."]
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visible = false
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texture_filter = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -20.0
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offset_top = -20.0
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offset_right = 20.0
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offset_bottom = 20.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = ExtResource("5_nbrvn")
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Reference in New Issue
Block a user