waited far too long for an initial commit but here we are

This commit is contained in:
2023-11-08 14:28:55 +11:00
commit 0427a58635
299 changed files with 10191 additions and 0 deletions

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[gd_resource type="Resource" script_class="Card" load_steps=7 format=3 uid="uid://dh5fjnbp8auw1"]
[ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_dg0td"]
[ext_resource type="Texture2D" uid="uid://clr6kfyci5jqb" path="res://Assets/TextureAtlases/g_rocket_launcher.tres" id="2_duef5"]
[ext_resource type="Resource" uid="uid://duofn25nuu84q" path="res://Resources/TurretStats/rocketlauncher.tres" id="3_tj17y"]
[ext_resource type="Resource" uid="uid://dtfgyt85mp1ar" path="res://Resources/WeaponStats/rocketlauncher.tres" id="4_hwkrq"]
[ext_resource type="PackedScene" uid="uid://cbmoi73hquaer" path="res://PCs/Universal/ClassCards/RocketLauncher/weapon_rocket_launcher.tscn" id="4_ioexd"]
[ext_resource type="PackedScene" uid="uid://br3bd1jmi235x" path="res://PCs/Universal/ClassCards/RocketLauncher/tower_rocket_launcher.tscn" id="4_mvvp4"]
[resource]
script = ExtResource("1_dg0td")
title = "Rocket Launcher"
rarity = 2
faction = 0
sprite = ExtResource("2_duef5")
turret = ExtResource("4_mvvp4")
weapon = ExtResource("4_ioexd")
weapon_stats = ExtResource("4_hwkrq")
tower_stats = ExtResource("3_tj17y")

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extends RigidBody3D
class_name Rocket
@export var damage := 10.0
@export var explosion_range := 6.0
var target : Node3D
var acceleration := 15.0
var direction
var lifetime := 15.0
var time_alive := 0.0
func _process(delta: float) -> void:
time_alive += delta
if time_alive >= lifetime:
explode()
func _physics_process(_delta: float) -> void:
if is_instance_valid(target):
direction = global_position.direction_to(target.global_position)
apply_central_force(direction * acceleration)
func _on_body_entered(_body: Node) -> void:
explode()
func explode():
for enemy in get_tree().get_nodes_in_group("Enemies"):
if global_position.distance_to(enemy.global_position) <= explosion_range:
enemy.damage(damage)
queue_free()

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[gd_scene load_steps=5 format=3 uid="uid://hr0dw2533tsl"]
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/RocketLauncher/rocket.gd" id="1_7il2o"]
[ext_resource type="Texture2D" uid="uid://b54d5dc4jmlau" path="res://Assets/Textures/bomb.png" id="2_moh5p"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_whkhx"]
bounce = 0.6
[sub_resource type="SphereShape3D" id="SphereShape3D_mi0in"]
radius = 0.2
[node name="RigidBody3D" type="RigidBody3D"]
collision_layer = 0
collision_mask = 5
physics_material_override = SubResource("PhysicsMaterial_whkhx")
gravity_scale = 0.0
max_contacts_reported = 1
contact_monitor = true
script = ExtResource("1_7il2o")
[node name="Node3D" type="Sprite3D" parent="."]
transform = Transform3D(1.4, 0, 0, 0, 1.4, 0, 0, 0, 1.4, 0, 0, 0)
billboard = 1
texture_filter = 0
texture = ExtResource("2_moh5p")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("SphereShape3D_mi0in")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

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extends Weapon
class_name RocketWeapon
@export var rocket_scene : PackedScene
@export var target_icon_scene : PackedScene
var rocket_speed = 20.0
var target_max := 3
var targets = []
var target_icons = []
func _ready() -> void:
super._ready()
for x in target_max:
var icon = target_icon_scene.instantiate()
add_child(icon)
icon.set_visible(false)
target_icons.append(icon)
func _process(delta: float) -> void:
super._process(delta)
if !trigger_held or other_cooldown > 0:
return
var target_list = targets.duplicate()
for target in target_list:
if !is_instance_valid(target):
targets.erase(target)
continue
for x in target_icons.size():
if x < targets.size():
target_icons[x].global_position = targets[x].global_position
target_icons[x].set_visible(true)
else:
target_icons[x].set_visible(false)
$TextureRect.set_visible(true)
$TextureRect.texture.region = Rect2(128 * targets.size(), 0, 128, 128)
if targets.size() < target_max and $RayCast3D.is_colliding() and !targets.has($RayCast3D.get_collider()):
targets.append($RayCast3D.get_collider())
func _physics_process(_delta: float) -> void:
pass
func release_trigger():
if trigger_held:
super.release_trigger()
shoot()
func shoot():
if other_cooldown <= 0 and stats != null:
other_cooldown = cooldown
$AnimationPlayer.play("shoot")
for target in targets:
var rocket = rocket_scene.instantiate() as Rocket
rocket.position = $RayCast3D.global_position
rocket.damage = stats.damage
rocket.target = target
get_tree().root.add_child(rocket)
rocket.apply_central_impulse(Vector3.UP * 3.0)
targets.clear()
$TextureRect.set_visible(false)
for icon in target_icons:
icon.set_visible(false)

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extends Tower
class_name RocketTower
var targeted_enemies = []
@export var rocket_scene : PackedScene
@export var target_max := 3
var targets = []
func _process(delta: float) -> void:
other_cooldown -= delta
if targets.size() < target_max:
acquire_target()
if targets.size() > 0:
var target_list = targets.duplicate()
for target in target_list:
if !is_instance_valid(target):
targets.erase(target)
continue
if model.global_position.distance_to(target.global_position) > stats.fire_range:
targets.erase(target)
if targets.size() > 0:
targeted_enemy = targets[0]
aim()
if other_cooldown <= 0:
shoot()
other_cooldown = cooldown
func shoot():
for target in targets:
var rocket = rocket_scene.instantiate() as Rocket
rocket.position = model.global_position
rocket.damage = stats.damage
get_tree().root.add_child(rocket)
rocket.target = target
func acquire_target():
var possible_enemies = []
for enemy in get_tree().get_nodes_in_group("Enemies"):
if model.global_position.distance_to(enemy.global_position) > stats.fire_range:
continue
if !(enemy.stats.target_type & stats.can_target):
continue
if targets.has(enemy):
continue
possible_enemies.append(enemy)
for x in target_max - targets.size():
if possible_enemies.size() == 0:
return
var chosen = possible_enemies.pick_random()
possible_enemies.erase(chosen)
targets.append(chosen)

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[gd_scene load_steps=4 format=3 uid="uid://br3bd1jmi235x"]
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/RocketLauncher/rockettower.gd" id="1_8hb2v"]
[ext_resource type="PackedScene" uid="uid://hr0dw2533tsl" path="res://PCs/Universal/ClassCards/RocketLauncher/rocket.tscn" id="2_by0gu"]
[ext_resource type="Resource" uid="uid://duofn25nuu84q" path="res://Resources/TurretStats/rocketlauncher.tres" id="3_ynh7l"]
[node name="Node3D" type="Node3D" node_paths=PackedStringArray("model")]
script = ExtResource("1_8hb2v")
rocket_scene = ExtResource("2_by0gu")
stats = ExtResource("3_ynh7l")
model = NodePath("Model")
[node name="Model" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.97939, 0)
[node name="CSGBox3D" type="CSGBox3D" parent="Model"]
[node name="CSGBox3D2" type="CSGBox3D" parent="Model"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.65)
size = Vector3(0.805859, 0.771887, 1.04243)
[node name="CSGBox3D3" type="CSGBox3D" parent="Model"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1.20204)
size = Vector3(0.597715, 0.561942, 0.242169)

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[gd_scene load_steps=10 format=3 uid="uid://cbmoi73hquaer"]
[ext_resource type="Texture2D" uid="uid://clr6kfyci5jqb" path="res://Assets/TextureAtlases/g_rocket_launcher.tres" id="1_67vj1"]
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/RocketLauncher/rocket_weapon.gd" id="2_rfuq6"]
[ext_resource type="Resource" uid="uid://dtfgyt85mp1ar" path="res://Resources/WeaponStats/rocketlauncher.tres" id="3_7mndo"]
[ext_resource type="PackedScene" uid="uid://hr0dw2533tsl" path="res://PCs/Universal/ClassCards/RocketLauncher/rocket.tscn" id="3_xn783"]
[ext_resource type="PackedScene" uid="uid://csufsbi64asau" path="res://Scenes/target_icon.tscn" id="4_ptwpb"]
[ext_resource type="Texture2D" uid="uid://bgeu8dnqaxq7v" path="res://Assets/TextureAtlases/target_list.tres" id="5_nbrvn"]
[sub_resource type="Animation" id="Animation_n8b32"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:texture:region")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Rect2(0, 0, 64, 64)]
}
[sub_resource type="Animation" id="Animation_g0h8q"]
resource_name = "shoot"
length = 0.15
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:texture:region")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.15),
"transitions": PackedFloat32Array(0, 0),
"update": 0,
"values": [Rect2(64, 0, 64, 64), Rect2(0, 0, 64, 64)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ntl6p"]
_data = {
"RESET": SubResource("Animation_n8b32"),
"shoot": SubResource("Animation_g0h8q")
}
[node name="Weapon" type="Sprite3D"]
layers = 2
billboard = 1
texture_filter = 0
texture = ExtResource("1_67vj1")
script = ExtResource("2_rfuq6")
rocket_scene = ExtResource("3_xn783")
target_icon_scene = ExtResource("4_ptwpb")
stats = ExtResource("3_7mndo")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_ntl6p")
}
[node name="RayCast3D" type="RayCast3D" parent="."]
collision_mask = 4
[node name="TextureRect" type="TextureRect" parent="."]
visible = false
texture_filter = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -20.0
offset_top = -20.0
offset_right = 20.0
offset_bottom = 20.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("5_nbrvn")