waited far too long for an initial commit but here we are

This commit is contained in:
2023-11-08 14:28:55 +11:00
commit 0427a58635
299 changed files with 10191 additions and 0 deletions

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[gd_resource type="Resource" script_class="Card" load_steps=7 format=3 uid="uid://cvf5bxtu6er17"]
[ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_5vmtk"]
[ext_resource type="Texture2D" uid="uid://fmqq24n7rwvm" path="res://Assets/TextureAtlases/g_sniper.tres" id="2_skiu7"]
[ext_resource type="Resource" uid="uid://85iany3x0uv2" path="res://Resources/WeaponStats/sniper.tres" id="3_acfmb"]
[ext_resource type="PackedScene" uid="uid://v21rc7vtqp8l" path="res://Scenes/Weapons/scopedweapon.tscn" id="3_i0e3w"]
[ext_resource type="Resource" uid="uid://ddw7pj1ckwmp8" path="res://Resources/TurretStats/sniper.tres" id="3_tfyul"]
[ext_resource type="PackedScene" uid="uid://ryhc48vl36fc" path="res://Scenes/Towers/snipertower.tscn" id="4_kbb6b"]
[resource]
script = ExtResource("1_5vmtk")
title = "Sniper"
rarity = 4
faction = 0
sprite = ExtResource("2_skiu7")
turret = ExtResource("4_kbb6b")
weapon = ExtResource("3_i0e3w")
weapon_stats = ExtResource("3_acfmb")
tower_stats = ExtResource("3_tfyul")

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extends Weapon
class_name ScopedWeapon
var scope_mask : Texture
func hold_second_trigger():
super.hold_second_trigger()
$CanvasLayer.set_visible(true)
hero.zoom_factor = 3.0
func release_second_trigger():
super.release_second_trigger()
$CanvasLayer.set_visible(false)

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[gd_scene load_steps=3 format=3 uid="uid://ryhc48vl36fc"]
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Assault/tower.gd" id="1_tmpm5"]
[ext_resource type="Resource" uid="uid://ddw7pj1ckwmp8" path="res://Resources/TurretStats/sniper.tres" id="2_opda8"]
[node name="Node3D" type="Node3D" node_paths=PackedStringArray("model")]
script = ExtResource("1_tmpm5")
stats = ExtResource("2_opda8")
model = NodePath("Model")
[node name="Model" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
[node name="CSGBox3D" type="CSGBox3D" parent="Model"]
[node name="CSGBox3D3" type="CSGBox3D" parent="Model"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.776406)
size = Vector3(0.481654, 0.427749, 1.38438)

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[gd_scene load_steps=8 format=3 uid="uid://v21rc7vtqp8l"]
[ext_resource type="Texture2D" uid="uid://fmqq24n7rwvm" path="res://Assets/TextureAtlases/g_sniper.tres" id="1_6a01i"]
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Sniper/scopedweapon.gd" id="2_qemq6"]
[ext_resource type="Resource" uid="uid://85iany3x0uv2" path="res://Resources/WeaponStats/sniper.tres" id="3_3c36k"]
[ext_resource type="Texture2D" uid="uid://bepgxu7wtcl1i" path="res://Assets/Textures/scopetest.png" id="3_pyugo"]
[sub_resource type="Animation" id="Animation_n8b32"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:texture:region")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Rect2(0, 0, 64, 64)]
}
[sub_resource type="Animation" id="Animation_g0h8q"]
resource_name = "shoot"
length = 0.15
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:texture:region")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.15),
"transitions": PackedFloat32Array(0, 0),
"update": 0,
"values": [Rect2(64, 0, 64, 64), Rect2(0, 0, 64, 64)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ntl6p"]
_data = {
"RESET": SubResource("Animation_n8b32"),
"shoot": SubResource("Animation_g0h8q")
}
[node name="Weapon" type="Sprite3D"]
layers = 2
billboard = 1
texture_filter = 0
texture = ExtResource("1_6a01i")
script = ExtResource("2_qemq6")
stats = ExtResource("3_3c36k")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_ntl6p")
}
[node name="RayCast3D" type="RayCast3D" parent="."]
collision_mask = 4
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = 2
visible = false
[node name="TextureRect" type="TextureRect" parent="CanvasLayer"]
clip_children = 1
visibility_layer = 2
texture_filter = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
texture = ExtResource("3_pyugo")
[node name="ColorRect" type="ColorRect" parent="CanvasLayer/TextureRect"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
color = Color(0, 0, 0, 1)