waited far too long for an initial commit but here we are

This commit is contained in:
2023-11-08 14:28:55 +11:00
commit 0427a58635
299 changed files with 10191 additions and 0 deletions
.gitattributes.gitignore
Assets
TextureAtlases
Textures
8directionplayer.png8directionplayer.png.import8directionplayer.png~accelerator.pngaccelerator.png.importbomb.pngbomb.png.importborder.pngborder.png.importborder.png~bubble.pngbubble.png.importbubble.png~cardborders.pngcardborders.png.importcardhand.pngcardhand.png.importcardhand.png~cardpush.pngcardpush.png.importcrosshair.pngcrosshair.png.importcrosshair.png~dummy.pngdummy.png.importenemyhealth.pngenemyhealth.png.importeye_dog.pngeye_dog.png.importeye_dog.png~eye_dog_boss.pngeye_dog_boss.png.importeye_dog_fast.pngeye_dog_fast.png.importeye_dog_heavy.pngeye_dog_heavy.png.importg_assault.pngg_assault.png.importg_sniper.pngg_sniper.png.importgauntlet.pnggauntlet.png.importglue_gun.pngglue_gun.png.importglue_icon.pngglue_icon.png.importgrass.pnggrass.png.importgreen.pnggreen.png.importgrenade_launcher.pnggrenade_launcher.png.importgun.pnggun.png.importgun.png~icon.svgicon.svg.importicon_eye_dog.pngicon_eye_dog.png.importicon_eye_dog_boss.pngicon_eye_dog_boss.png.importicon_eye_dog_fast.pngicon_eye_dog_fast.png.importicon_eye_dog_heavy.pngicon_eye_dog_heavy.png.importlifebar_bg.pnglifebar_bg.png.importlifebar_pip.pnglifebar_pip.png.importminimap_enemy.pngminimap_enemy.png.importminimap_enemy.png~minimap_node.pngminimap_node.png.importminimap_path_visual.pngminimap_path_visual.png.importminimap_player.pngminimap_player.png.importminimap_tree.pngminimap_tree.png.importon_fire_icon.pngon_fire_icon.png.importoohyeahwooyeah.pngoohyeahwooyeah.png.importradial.pngradial.png.importready.pngready.png.importred.pngred.png.importrocket_launcher.pngrocket_launcher.png.importscopetest.pngscopetest.png.importscopetest.png~spike.pngspike.png.importstone wall 7.pngstone wall 7.png.importtarget_icon.pngtarget_icon.png.importtarget_list.pngtarget_list.png.importtree.pngtree.png.importwavecounter.pngwavecounter.png.import
PCs
Resources
Scenes
Scripts
Worlds
button_stylebox.tresexport_presets.cfgnew_theme.tresproject.godot

@ -0,0 +1,23 @@
extends Sprite3D
@onready var label: Label = $SubViewport/Label
var time_alive := 0.0
var movement_speed := 1.0
var movement_vector : Vector3
func _ready():
var theta = deg_to_rad(40)
var z = randf_range(cos(theta), 1)
var phi = randf_range(0, 2 * PI)
var vector = Vector3(sqrt(1 - pow(z, 2)) * cos(phi), z, sqrt(1 - pow(z, 2)) * sin(phi))
movement_vector = vector.normalized()
func set_number(num):
label.text = str(num)
func _process(delta: float) -> void:
time_alive += delta
position += movement_vector * movement_speed * delta
if time_alive >= 1.0:
queue_free()