waited far too long for an initial commit but here we are
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20
Scripts/lifebar_segment.gd
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20
Scripts/lifebar_segment.gd
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extends Control
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class_name LivesBarSegment
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var lives_left := 6
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func take_life(value : int):
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for x in value:
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lives_left -= 1
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if lives_left == 5:
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$AnimationPlayer.play("lose1")
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if lives_left == 4:
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$AnimationPlayer2.play("lose2")
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if lives_left == 3:
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$AnimationPlayer3.play("lose3")
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if lives_left == 2:
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$AnimationPlayer4.play("lose4")
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if lives_left == 1:
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$AnimationPlayer5.play("lose5")
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if lives_left == 0:
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$AnimationPlayer6.play("lose6")
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