waited far too long for an initial commit but here we are

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2023-11-08 14:28:55 +11:00
commit 0427a58635
299 changed files with 10191 additions and 0 deletions

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Scripts/wave_manager.gd Normal file
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extends Node
func calculate_spawn_power(wave_number : int, number_of_players : int) -> int:
return 20 + (50 * number_of_players) + (30 * wave_number)
func generate_wave(spawn_power : int, spawn_pool : Array[Enemy]) -> Dictionary:
var wave = {}
#var sp_used = 0
var enemy_types = randi_range(1, 5)
var enemy_choices = spawn_pool.duplicate()
var sp_allotment = spawn_power / enemy_types
for x in enemy_types:
var choice = enemy_choices.pick_random()
enemy_choices.erase(choice)
if sp_allotment / choice.spawn_power > 0:
wave[choice] = sp_allotment / choice.spawn_power
#sp_used += wave[choice] * choice.spawn_power
#print("tried to generate wave with " + str(spawn_power) + " spawn power, used " + str(sp_used))
return wave