added corpses and a wall building dissolve animation
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Assets/Textures
bubble.pngdead_bubble.pngdead_bubble.png.importdead_eye_dog.pngdead_eye_dog.png.importdead_eye_dog_boss.pngdead_eye_dog_boss.png.importdead_eye_dog_fast.pngdead_eye_dog_fast.png.importdead_eye_dog_heavy.pngdead_eye_dog_heavy.png.importdead_spike.pngdead_spike.png.import
PCs
Scenes
Scripts
Worlds/GreenPlanet
Enemies
air_enemy.tscnairenemy.tresairenemy2.tresdog.tresdog_boss.tresdog_fast.tresdog_heavy.tresenemy_controller.gdland_enemy.tscn
Levels
tilemap.tres@ -17,6 +17,7 @@ class_name PlayerMovement
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@export var max_height := 1.3
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@export var time_to_peak := 0.5
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@export var time_to_floor := 0.35
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@onready var jump_velocity : float = (2 * max_height) / time_to_peak
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@onready var jump_gravity : float = (-2 * max_height) / pow(time_to_peak, 2)
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@onready var fall_gravity : float = (-2 * max_height) / pow(time_to_floor, 2)
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