added corpses and a wall building dissolve animation

This commit is contained in:
2023-12-10 12:05:41 +11:00
parent adde9f5c3c
commit 046c4f5afb
39 changed files with 596 additions and 112 deletions

25
Scenes/corpse.tscn Normal file
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[gd_scene load_steps=4 format=3 uid="uid://canrxnpxcugc2"]
[ext_resource type="Script" path="res://corpse.gd" id="1_hdqtp"]
[ext_resource type="Texture2D" uid="uid://cdnhe2mi5c5ln" path="res://Assets/Textures/dead_eye_dog.png" id="2_6ext7"]
[sub_resource type="SphereShape3D" id="SphereShape3D_shai7"]
[node name="Node3D" type="RigidBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
collision_layer = 0
max_contacts_reported = 1
contact_monitor = true
script = ExtResource("1_hdqtp")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("SphereShape3D_shai7")
[node name="Sprite3D" type="Sprite3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.355108, 0)
pixel_size = 0.04
billboard = 1
texture_filter = 0
texture = ExtResource("2_6ext7")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

30
Scenes/health_bar.tscn Normal file
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[gd_scene load_steps=4 format=3 uid="uid://hjq3nrnumklp"]
[ext_resource type="Texture2D" uid="uid://r202vo47jw1q" path="res://Assets/Textures/enemyhealth.png" id="1_x8m88"]
[ext_resource type="Script" path="res://Scripts/health_bar.gd" id="2_m8c1f"]
[ext_resource type="Gradient" uid="uid://dx7auy3oqw82t" path="res://health_bar_gradient.tres" id="3_dpmma"]
[node name="HealthBar" type="TextureProgressBar"]
offset_right = 200.0
offset_bottom = 200.0
grow_horizontal = 2
grow_vertical = 2
step = 0.0
value = 100.0
fill_mode = 6
texture_progress = ExtResource("1_x8m88")
tint_progress = Color(0, 1, 0, 1)
script = ExtResource("2_m8c1f")
health_bar_gradient = ExtResource("3_dpmma")
[node name="PreviousHealthBar" type="TextureProgressBar" parent="."]
z_index = -1
layout_mode = 0
offset_right = 200.0
offset_bottom = 200.0
grow_horizontal = 2
grow_vertical = 2
step = 0.0
value = 100.0
fill_mode = 6
texture_progress = ExtResource("1_x8m88")