added corpses and a wall building dissolve animation

This commit is contained in:
2023-12-10 12:05:41 +11:00
parent adde9f5c3c
commit 046c4f5afb
39 changed files with 596 additions and 112 deletions

View File

@ -2,14 +2,14 @@
[ext_resource type="Script" path="res://Worlds/GreenPlanet/Enemies/enemy_controller.gd" id="1_fwsjt"]
[ext_resource type="Script" path="res://Scripts/hitbox.gd" id="2_j8yin"]
[ext_resource type="Gradient" uid="uid://dx7auy3oqw82t" path="res://health_bar_gradient.tres" id="2_jn5to"]
[ext_resource type="PackedScene" uid="uid://ri8r03wqy80t" path="res://Scenes/8_direction_sprite.tscn" id="2_o7jmg"]
[ext_resource type="Script" path="res://Scripts/health.gd" id="2_swu53"]
[ext_resource type="PackedScene" uid="uid://canrxnpxcugc2" path="res://Scenes/corpse.tscn" id="2_y7h25"]
[ext_resource type="Texture2D" uid="uid://dj13g1w14mekw" path="res://Assets/Textures/eye_dog.png" id="3_naknq"]
[ext_resource type="PackedScene" uid="uid://cqtew0t8sttpm" path="res://Scenes/damage_particle.tscn" id="4_tn1tu"]
[ext_resource type="Texture2D" uid="uid://r202vo47jw1q" path="res://Assets/Textures/enemyhealth.png" id="8_5ba7s"]
[ext_resource type="Texture2D" uid="uid://b1fn60m6xfcsq" path="res://Assets/Textures/minimap_enemy.png" id="9_f8btv"]
[ext_resource type="Script" path="res://Scripts/EnemyAI/pathing_controller.gd" id="10_gljle"]
[ext_resource type="PackedScene" uid="uid://hjq3nrnumklp" path="res://Scenes/health_bar.tscn" id="10_or8n6"]
[ext_resource type="Script" path="res://Scripts/StatusEffector.gd" id="10_txouh"]
[sub_resource type="SphereShape3D" id="SphereShape3D_21dgw"]
@ -30,7 +30,7 @@ status_manager = NodePath("StatusEffector")
movement_controller = NodePath("PathingController")
health = NodePath("Health")
sprite = NodePath("DirectionSprite")
health_bar_gradient = ExtResource("2_jn5to")
corpse_scene = ExtResource("2_y7h25")
[node name="Health" type="Node" parent="."]
script = ExtResource("2_swu53")
@ -78,23 +78,15 @@ offset_bottom = 32.0
grow_horizontal = 2
alignment = 1
[node name="ProgressBar" type="TextureProgressBar" parent="SubViewport"]
[node name="HealthBar" parent="SubViewport" instance=ExtResource("10_or8n6")]
visible = false
offset_top = 36.0
offset_right = 200.0
offset_bottom = 236.0
grow_horizontal = 2
grow_vertical = 2
step = 0.0
value = 100.0
fill_mode = 6
texture_progress = ExtResource("8_5ba7s")
tint_progress = Color(0, 1, 0, 1)
[node name="PathingController" type="Node" parent="." node_paths=PackedStringArray("character")]
script = ExtResource("10_gljle")
character = NodePath("..")
[connection signal="health_changed" from="Health" to="." method="_on_health_health_changed"]
[connection signal="health_changed" from="Health" to="SubViewport/HealthBar" method="on_health_changed"]
[connection signal="health_depleted" from="Health" to="." method="die"]
[connection signal="took_damage" from="Hitbox" to="Health" method="take_damage"]