added corpses and a wall building dissolve animation
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@ -117,7 +117,7 @@ texture_filter = 0
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[sub_resource type="QuadMesh" id="QuadMesh_dyydf"]
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material = SubResource("StandardMaterial3D_sugxr")
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[node name="GridMap" type="GridMap" node_paths=PackedStringArray("player_spawns", "enemy_spawns", "enemy_goals", "a_star_graph_3d", "cinematic_cam", "printer", "shop")]
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[node name="GridMap" type="GridMap" node_paths=PackedStringArray("player_spawns", "enemy_spawns", "enemy_goals", "corpses", "a_star_graph_3d", "cinematic_cam", "printer", "shop")]
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mesh_library = ExtResource("12_ywwug")
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cell_size = Vector3(1, 1, 1)
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cell_center_x = false
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@ -130,6 +130,7 @@ enemy_pool = Array[Resource("res://Scripts/Resources/enemy.gd")]([ExtResource("3
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player_spawns = [NodePath("PlayerSpawnLocations/PlayerSpawn1"), NodePath("PlayerSpawnLocations/PlayerSpawn2"), NodePath("PlayerSpawnLocations/PlayerSpawn3"), NodePath("PlayerSpawnLocations/PlayerSpawn4")]
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enemy_spawns = [NodePath("GroundSpawn"), NodePath("AirSpawn")]
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enemy_goals = [NodePath("EnemyGoal")]
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corpses = NodePath("Corpses")
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a_star_graph_3d = NodePath("AStarGraph3D")
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cinematic_cam = NodePath("CinemaCam")
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printer = NodePath("CardPrinter")
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@ -1112,4 +1113,6 @@ layers = 4
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modulate = Color(0.32549, 0.25098, 0.180392, 1)
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texture = ExtResource("21_flsqn")
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[node name="Corpses" type="Node3D" parent="."]
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[connection signal="body_entered" from="EnemyGoal/Area3D" to="EnemyGoal" method="_on_area_3d_body_entered"]
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