added selling cards and made shop items cheaper

This commit is contained in:
2024-03-31 19:32:00 +11:00
parent e84496dcf8
commit 05914a3c64
22 changed files with 354 additions and 413 deletions

View File

@ -145,10 +145,10 @@ func focus_target() -> Vector3:
func get_strafe_tilt(player_velocity: Vector3) -> Vector3:
var side_dot: float = player_velocity.normalized().dot(-global_transform.basis.z)
var front_dot: float = player_velocity.normalized().dot(-global_transform.basis.x)
var speed_factor: float = player_velocity.length() / tilt_max_effect_speed
var tilt_speed_factor: float = player_velocity.length() / tilt_max_effect_speed
var tilt_vector: Vector3 = Vector3.ZERO
tilt_vector.z = deg_to_rad(tilt_amount_x * front_dot * speed_factor)
tilt_vector.x = deg_to_rad(tilt_amount_y * -side_dot * speed_factor)
tilt_vector.z = deg_to_rad(tilt_amount_x * front_dot * tilt_speed_factor)
tilt_vector.x = deg_to_rad(tilt_amount_y * -side_dot * tilt_speed_factor)
return tilt_vector