added selling cards and made shop items cheaper
This commit is contained in:
@ -6,16 +6,18 @@ class_name CardPrinter extends StaticBody3D
|
||||
@export var button_box: Node3D
|
||||
@export var choice_colliders: Array[CollisionShape3D]
|
||||
|
||||
var cards_generated: int = 0
|
||||
var card_available: bool = false
|
||||
var reply_player: Hero
|
||||
|
||||
|
||||
func randomize_cards() -> void:
|
||||
func generate_rarity() -> int:
|
||||
var weight_total: int = 0
|
||||
for rarity: String in Data.Rarity:
|
||||
weight_total += Data.rarity_weights[rarity]
|
||||
|
||||
var generated_rarity: int = randi_range(0, weight_total)
|
||||
var generated_rarity: int = Game.randi_in_range(4 * cards_generated, 0, weight_total)
|
||||
cards_generated += 1
|
||||
var decided_rarity: int = 0
|
||||
|
||||
for rarity: String in Data.Rarity:
|
||||
@ -23,7 +25,11 @@ func randomize_cards() -> void:
|
||||
if generated_rarity >= weight_total:
|
||||
decided_rarity = Data.Rarity[rarity]
|
||||
break
|
||||
|
||||
return decided_rarity
|
||||
|
||||
|
||||
func randomize_cards() -> void:
|
||||
var decided_rarity: int = generate_rarity()
|
||||
var card_array: Array = []
|
||||
for x: Card in Data.cards:
|
||||
if x.rarity == decided_rarity:
|
||||
@ -31,7 +37,8 @@ func randomize_cards() -> void:
|
||||
var card: Card
|
||||
for x: CardInHand in cards:
|
||||
if card_array.size() > 0:
|
||||
card = card_array.pick_random()
|
||||
card = card_array[Game.randi_in_range(132 * cards_generated, 0, card_array.size() - 1)]
|
||||
cards_generated += 1
|
||||
card_array.erase(card)
|
||||
x.set_card(card)
|
||||
#TODO: in reality this should just show the icon and then hovering over it lets you see either side at the players own discretion
|
||||
@ -42,7 +49,7 @@ func randomize_cards() -> void:
|
||||
card_available = true
|
||||
|
||||
|
||||
func retrieve_card(i: int, reply: Hero) -> void:
|
||||
func retrieve_card(i: int, _reply: Hero) -> void:
|
||||
$Node3D.set_visible(false)
|
||||
for x: CollisionShape3D in choice_colliders:
|
||||
x.disabled = true
|
||||
|
Reference in New Issue
Block a user