added selling cards and made shop items cheaper
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@ -60,17 +60,16 @@ func create_server() -> void:
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func setup_game(peer_id: int) -> void:
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player_disconnected.connect(Game.remove_player)
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Game.spawn_level()
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scoreboard.all_players_ready.connect(start_game)
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Game.game_restarted.connect(setup_the_ui)
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Game.game_setup.connect(setup_the_ui)
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Game.chatbox = chatbox
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setup_the_ui()
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chatbox.username = Data.player_profile.display_name
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Data.player_profile.display_name_changed.connect(chatbox.change_username)
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loadout_editor.hero_selected.connect(Data.player_profile.set_preferred_class)
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loadout_editor.hero_selected.connect(edit_player_profile)
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connected_players_profiles[peer_id] = Data.player_profile
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player_connected.emit(peer_id, Data.player_profile)
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Game.setup()
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func setup_the_ui() -> void:
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@ -95,9 +94,10 @@ func ready_player() -> void:
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func start_game() -> void:
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enet_peer.refuse_new_connections = true
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Game.spawn_players(connected_players_profiles.keys(), connected_players_profiles, chatbox.opened, chatbox.closed)
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scoreboard.set_visible(false)
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loadout_editor.set_visible(false)
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Game.connected_player_profiles = connected_players_profiles
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Game.start()
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#TODO: what the fuck is this doing lol
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