added selling cards and made shop items cheaper
This commit is contained in:
PCs
Scenes
CardPrinter
Menus
GameEndScreen
MainMenu
loadout_editor.tscnlost_game_screen.tscnsingleplayer_lobby.tscnwon_game_screen.tscnShopStand
Shredder
Scripts
Worlds/GreenPlanet
enemybox.gdproject.godot@ -3,6 +3,9 @@ class_name SinglePlayerLobby extends Control
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@export var scoreboard: Scoreboard
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@export var loadout_editor: HeroSelector
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@export var chatbox: Chatbox
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@export var seed_entry: LineEdit
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@export var ready_button: Button
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@export var daily_button: Button
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var connected_players_profiles: Dictionary = {}
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var enet_peer: ENetMultiplayerPeer = ENetMultiplayerPeer.new()
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@ -16,22 +19,33 @@ func _ready() -> void:
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func setup_game() -> void:
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Game.spawn_level()
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scoreboard.add_player(1, Data.player_profile)
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scoreboard.all_players_ready.connect(start_game)
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Game.game_restarted.connect(setup_the_ui)
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Game.game_setup.connect(setup_the_ui)
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Game.chatbox = chatbox
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setup_the_ui()
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chatbox.username = Data.player_profile.display_name
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Data.player_profile.display_name_changed.connect(chatbox.change_username)
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loadout_editor.hero_selected.connect(Data.player_profile.set_preferred_class)
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connected_players_profiles[1] = Data.player_profile
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Game.setup()
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func start_game() -> void:
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Game.spawn_players(connected_players_profiles.keys(), connected_players_profiles, chatbox.opened, chatbox.closed)
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scoreboard.set_visible(false)
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loadout_editor.set_visible(false)
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seed_entry.set_visible(false)
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daily_button.set_visible(false)
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ready_button.set_visible(false)
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Game.connected_player_profiles = connected_players_profiles
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var chosen_seed: int
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if seed_entry.text != "":
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if seed_entry.text.is_valid_int():
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chosen_seed = int(seed_entry.text)
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else:
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chosen_seed = hash(seed_entry.text)
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Game.start(chosen_seed)
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else:
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Game.start()
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func setup_the_ui() -> void:
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@ -40,7 +54,20 @@ func setup_the_ui() -> void:
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loadout_editor.set_visible(true)
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$ReadyButton.set_visible(true)
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chatbox.set_visible(true)
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seed_entry.set_visible(true)
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daily_button.set_visible(true)
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ready_button.set_visible(true)
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func _on_button_mouse_entered() -> void:
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$AudioStreamPlayer.play()
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func _on_daily_button_pressed() -> void:
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scoreboard.set_visible(false)
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loadout_editor.set_visible(false)
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seed_entry.set_visible(false)
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daily_button.set_visible(false)
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ready_button.set_visible(false)
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Game.connected_player_profiles = connected_players_profiles
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Game.start(hash(Time.get_date_string_from_system(true)))
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