inching towards better class inheritence and multiplayer compatibility
This commit is contained in:
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[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://d1am28tgvwaa0"]
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[ext_resource type="Texture2D" uid="uid://cx5cwn11fuugq" path="res://Assets/Textures/accelerator.png" id="1_e3hoc"]
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[resource]
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atlas = ExtResource("1_e3hoc")
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region = Rect2(0, 0, 64, 64)
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[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://ca4lwwd3e0y73"]
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[ext_resource type="Texture2D" uid="uid://celay30i4soud" path="res://Assets/Textures/g_assault.png" id="1_5fof3"]
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[resource]
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atlas = ExtResource("1_5fof3")
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region = Rect2(0, 0, 64, 64)
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@ -1,7 +0,0 @@
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[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://jmxhiwsiw1f5"]
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[ext_resource type="Texture2D" uid="uid://oblavj8vj30n" path="res://Assets/Textures/glue_gun.png" id="1_2wjjm"]
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[resource]
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atlas = ExtResource("1_2wjjm")
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region = Rect2(0, 0, 64, 64)
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@ -1,7 +0,0 @@
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[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://bwufgga1pjyt"]
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[ext_resource type="Texture2D" uid="uid://3qcdx7n440sc" path="res://Assets/Textures/grenade_launcher.png" id="1_qc0g6"]
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[resource]
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atlas = ExtResource("1_qc0g6")
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region = Rect2(0, 0, 64, 64)
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@ -1,7 +0,0 @@
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[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://clr6kfyci5jqb"]
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[ext_resource type="Texture2D" uid="uid://by1y15lm0bppe" path="res://Assets/Textures/rocket_launcher.png" id="1_0bxom"]
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[resource]
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atlas = ExtResource("1_0bxom")
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region = Rect2(0, 0, 64, 64)
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@ -1,7 +0,0 @@
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[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://fmqq24n7rwvm"]
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[ext_resource type="Texture2D" uid="uid://cv2eycs1j0ho7" path="res://Assets/Textures/g_sniper.png" id="1_weegr"]
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[resource]
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atlas = ExtResource("1_weegr")
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region = Rect2(0, 0, 64, 64)
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@ -1,8 +0,0 @@
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[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://d060ag2vw7dp1"]
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[ext_resource type="Texture2D" uid="uid://ctjktwiq2fcjm" path="res://Assets/Textures/gun.png" id="1_m5tps"]
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[resource]
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resource_local_to_scene = true
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atlas = ExtResource("1_m5tps")
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region = Rect2(0, 0, 64, 64)
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@ -1,6 +1,6 @@
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[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://bgeu8dnqaxq7v"]
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[ext_resource type="Texture2D" uid="uid://cc2umukpibmx1" path="res://Assets/Textures/target_list.png" id="1_s0pjb"]
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[ext_resource type="Texture2D" uid="uid://cc2umukpibmx1" path="res://PCs/Universal/ClassCards/RocketLauncher/target_list.png" id="1_s0pjb"]
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[resource]
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atlas = ExtResource("1_s0pjb")
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