inching towards better class inheritence and multiplayer compatibility

This commit is contained in:
2023-11-15 15:19:40 +11:00
parent f004f64b71
commit 1500c22ccc
204 changed files with 1920 additions and 1951 deletions

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@ -1,19 +1,19 @@
[gd_resource type="Resource" script_class="Card" load_steps=7 format=3 uid="uid://bceyh6nn6h15y"]
[gd_resource type="Resource" script_class="Card" load_steps=6 format=3 uid="uid://cb1uqjl1387kk"]
[ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_g0mbh"]
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[ext_resource type="PackedScene" uid="uid://clabvrajn6k3r" path="res://PCs/Universal/ClassCards/Icicle/tower_icicle.tscn" id="4_jwh3d"]
[ext_resource type="PackedScene" uid="uid://dvfpqrrmjfco4" path="res://PCs/Universal/ClassCards/Icicle/weapon_icicle.tscn" id="5_appk0"]
[ext_resource type="Resource" uid="uid://dsmlqik586soo" path="res://Resources/WeaponStats/icicle.tres" id="6_mfnfc"]
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[ext_resource type="Resource" uid="uid://ckjmym1ofww4" path="res://PCs/Universal/ClassCards/Icicle/weapon_stats.tres" id="4_yv37w"]
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atlas = ExtResource("2_w5fi7")
region = Rect2(0, 0, 64, 64)
[resource]
script = ExtResource("1_g0mbh")
script = ExtResource("1_cmmto")
title = "Icicle"
rarity = 3
faction = 0
sprite = ExtResource("2_gnblw")
turret = ExtResource("4_jwh3d")
weapon = ExtResource("5_appk0")
weapon_stats = ExtResource("6_mfnfc")
tower_stats = ExtResource("3_fgq80")
sprite = SubResource("AtlasTexture_7due4")
weapon_scene = ExtResource("3_ve3rv")
weapon_stats = ExtResource("4_yv37w")

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@ -1,32 +0,0 @@
extends RigidBody3D
class_name Icicle
@export var explosion_range := 6.0
var acceleration := 15.0
var direction
var status_stats : StatusStats
var lifetime := 15.0
var time_alive := 0.0
func _process(delta: float) -> void:
time_alive += delta
if time_alive >= lifetime:
explode()
func _physics_process(_delta: float) -> void:
apply_central_force(direction * acceleration)
func _on_body_entered(_body: Node) -> void:
explode()
func explode():
for enemy in get_tree().get_nodes_in_group("Enemies"):
if global_position.distance_to(enemy.global_position) <= explosion_range:
var status = StatusCold.new()
status.stats = status_stats
enemy.status_manager.add_effect(status)
queue_free()

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@ -0,0 +1,34 @@
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"vram_texture": false
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source_file="res://PCs/Universal/ClassCards/Icicle/icicle.png"
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process/size_limit=0
detect_3d/compress_to=0

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@ -1,30 +0,0 @@
[gd_scene load_steps=5 format=3 uid="uid://cdme5v2sq7u3p"]
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Icicle/icicle.gd" id="1_qlswm"]
[ext_resource type="Texture2D" uid="uid://b54d5dc4jmlau" path="res://Assets/Textures/bomb.png" id="2_8pdfq"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_whkhx"]
bounce = 0.6
[sub_resource type="SphereShape3D" id="SphereShape3D_mi0in"]
radius = 0.2
[node name="RigidBody3D" type="RigidBody3D"]
collision_layer = 0
collision_mask = 5
physics_material_override = SubResource("PhysicsMaterial_whkhx")
gravity_scale = 0.0
max_contacts_reported = 1
contact_monitor = true
script = ExtResource("1_qlswm")
[node name="Node3D" type="Sprite3D" parent="."]
transform = Transform3D(1.4, 0, 0, 0, 1.4, 0, 0, 0, 1.4, 0, 0, 0)
billboard = 1
texture_filter = 0
texture = ExtResource("2_8pdfq")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("SphereShape3D_mi0in")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

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@ -0,0 +1,8 @@
extends StatusApplyingProjectile
class_name IcicleProjectile
func build_status_object() -> StatusEffect:
var status = StatusSlow.new()
status.stats = status_stats
return status

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[remap]
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path="res://.godot/imported/icicle_projectile.png-1514e55b32fb404fd33060409a1662b1.ctex"
metadata={
"vram_texture": false
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source_file="res://PCs/Universal/ClassCards/Icicle/icicle_projectile.png"
dest_files=["res://.godot/imported/icicle_projectile.png-1514e55b32fb404fd33060409a1662b1.ctex"]
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[gd_scene load_steps=5 format=3 uid="uid://dyurjxotdkf1u"]
[ext_resource type="PackedScene" uid="uid://beq6rn0babncg" path="res://Scenes/Projectiles/status_applying_projectile.tscn" id="1_mmk8p"]
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Icicle/icicle_projectile.gd" id="2_nukn5"]
[ext_resource type="Resource" uid="uid://fed6kimfbcwv" path="res://Resources/StatusEffects/cold.tres" id="3_ruu1t"]
[ext_resource type="Texture2D" uid="uid://cqmt5m0grnppx" path="res://PCs/Universal/ClassCards/Icicle/icicle_projectile.png" id="4_ycq5n"]
[node name="Icicle" instance=ExtResource("1_mmk8p")]
script = ExtResource("2_nukn5")
status_stats = ExtResource("3_ruu1t")
[node name="Sprite3D" parent="." index="1"]
texture = ExtResource("4_ycq5n")

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@ -1,16 +0,0 @@
extends Weapon
class_name IcicleWeapon
@export var icicle_scene : PackedScene
@export var status_stats : StatusStats
func shoot():
if other_cooldown <= 0 and stats != null:
other_cooldown = cooldown
$AnimationPlayer.play("shoot")
var icicle = icicle_scene.instantiate() as Icicle
icicle.position = $RayCast3D.global_position
icicle.status_stats = status_stats
get_tree().root.add_child(icicle)
icicle.direction = -global_transform.basis.z

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@ -0,0 +1,2 @@
extends ProjectileWeapon
class_name IcicleWeapon

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@ -1,79 +1,19 @@
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[gd_scene load_steps=7 format=3 uid="uid://v3iuf4lt2iff"]
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[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Icicle/weapon_icicle.gd" id="2_6wbx0"]
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[ext_resource type="Resource" uid="uid://ckjmym1ofww4" path="res://PCs/Universal/ClassCards/Icicle/weapon_stats.tres" id="4_r8ss5"]
[ext_resource type="Texture2D" uid="uid://mqo5qcghfit8" path="res://PCs/Universal/ClassCards/Icicle/icicle.png" id="5_iremk"]
[sub_resource type="Animation" id="Animation_n8b32"]
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tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:texture:region")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Rect2(0, 0, 64, 64)]
}
[sub_resource type="AtlasTexture" id="AtlasTexture_7uf3s"]
atlas = ExtResource("5_iremk")
region = Rect2(0, 0, 64, 64)
[sub_resource type="Animation" id="Animation_g0h8q"]
resource_name = "shoot"
length = 0.15
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:texture:region")
tracks/0/interp = 1
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"times": PackedFloat32Array(0, 0.15),
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}
[node name="IcicleWeapon" instance=ExtResource("1_oi7x1")]
script = ExtResource("2_6wbx0")
projectile_scene = ExtResource("3_cwl2u")
stats = ExtResource("4_r8ss5")
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ntl6p"]
_data = {
"RESET": SubResource("Animation_n8b32"),
"shoot": SubResource("Animation_g0h8q")
}
[node name="Weapon" type="Sprite3D"]
layers = 2
billboard = 1
texture_filter = 0
texture = ExtResource("1_23r2a")
script = ExtResource("2_j3c63")
icicle_scene = ExtResource("3_hgb5e")
status_stats = ExtResource("4_hsh8q")
stats = ExtResource("5_wivww")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_ntl6p")
}
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[node name="TextureRect" type="TextureRect" parent="."]
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anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -20.0
offset_top = -20.0
offset_right = 20.0
offset_bottom = 20.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("6_mqgqx")
[node name="Sprite3D" parent="." index="0"]
texture = SubResource("AtlasTexture_7uf3s")

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@ -0,0 +1,8 @@
[gd_resource type="Resource" script_class="CardText" load_steps=2 format=3 uid="uid://ckjmym1ofww4"]
[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="1_fpi27"]
[resource]
script = ExtResource("1_fpi27")
attributes = Array[Resource("res://Scripts/Resources/stat_attribute.gd")]([])
text = ""