inching towards better class inheritence and multiplayer compatibility
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[gd_resource type="Resource" script_class="Card" load_steps=7 format=3 uid="uid://dra640am6ykri"]
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[ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_7065k"]
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[ext_resource type="Texture2D" uid="uid://ca4lwwd3e0y73" path="res://Assets/TextureAtlases/g_assault.tres" id="2_8hvde"]
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[ext_resource type="Texture2D" uid="uid://ca4lwwd3e0y73" path="res://PCs/Universal/ClassCards/Assault/g_assault.tres" id="2_8hvde"]
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[ext_resource type="Resource" uid="uid://baa8sauri4218" path="res://Resources/TurretStats/reactor.tres" id="3_ikj6b"]
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[ext_resource type="PackedScene" uid="uid://byglhh0etuy6" path="res://PCs/Universal/ClassCards/Reactor/tower_reactor.tscn" id="4_y3lkh"]
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[ext_resource type="PackedScene" uid="uid://cpe3b700kwj48" path="res://PCs/Universal/ClassCards/Reactor/weapon_reactor.tscn" id="5_atmmn"]
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