inching towards better class inheritence and multiplayer compatibility

This commit is contained in:
2023-11-15 15:19:40 +11:00
parent f004f64b71
commit 1500c22ccc
204 changed files with 1920 additions and 1951 deletions

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@@ -1,19 +1,23 @@
[gd_resource type="Resource" script_class="Card" load_steps=7 format=3 uid="uid://dh5fjnbp8auw1"]
[gd_resource type="Resource" script_class="Card" load_steps=8 format=3 uid="uid://b37r54q84vqoi"]
[ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_dg0td"]
[ext_resource type="Texture2D" uid="uid://clr6kfyci5jqb" path="res://Assets/TextureAtlases/g_rocket_launcher.tres" id="2_duef5"]
[ext_resource type="Resource" uid="uid://duofn25nuu84q" path="res://Resources/TurretStats/rocketlauncher.tres" id="3_tj17y"]
[ext_resource type="Resource" uid="uid://dtfgyt85mp1ar" path="res://Resources/WeaponStats/rocketlauncher.tres" id="4_hwkrq"]
[ext_resource type="PackedScene" uid="uid://cbmoi73hquaer" path="res://PCs/Universal/ClassCards/RocketLauncher/weapon_rocket_launcher.tscn" id="4_ioexd"]
[ext_resource type="PackedScene" uid="uid://br3bd1jmi235x" path="res://PCs/Universal/ClassCards/RocketLauncher/tower_rocket_launcher.tscn" id="4_mvvp4"]
[ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_ly0o5"]
[ext_resource type="Texture2D" uid="uid://by1y15lm0bppe" path="res://PCs/Universal/ClassCards/RocketLauncher/rocket_launcher.png" id="2_iqnic"]
[ext_resource type="Resource" uid="uid://c65rq455ma8f6" path="res://PCs/Universal/ClassCards/RocketLauncher/tower_stats.tres" id="3_06my6"]
[ext_resource type="PackedScene" uid="uid://bdp7icdejayvr" path="res://PCs/Universal/ClassCards/RocketLauncher/weapon_rocket_launcher.tscn" id="3_qo5gv"]
[ext_resource type="Resource" uid="uid://d2yo07m2mp2mp" path="res://PCs/Universal/ClassCards/RocketLauncher/weapon_stats.tres" id="4_cmvfg"]
[ext_resource type="PackedScene" uid="uid://b3q0f6w30nwsh" path="res://PCs/Universal/ClassCards/RocketLauncher/tower_rocket_launcher.tscn" id="4_hff2k"]
[sub_resource type="AtlasTexture" id="AtlasTexture_u80vk"]
atlas = ExtResource("2_iqnic")
region = Rect2(0, 0, 64, 64)
[resource]
script = ExtResource("1_dg0td")
script = ExtResource("1_ly0o5")
title = "Rocket Launcher"
rarity = 0
faction = 0
sprite = ExtResource("2_duef5")
turret = ExtResource("4_mvvp4")
weapon = ExtResource("4_ioexd")
weapon_stats = ExtResource("4_hwkrq")
tower_stats = ExtResource("3_tj17y")
sprite = SubResource("AtlasTexture_u80vk")
turret_scene = ExtResource("4_hff2k")
weapon_scene = ExtResource("3_qo5gv")
weapon_stats = ExtResource("4_cmvfg")
tower_stats = ExtResource("3_06my6")

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@@ -1,33 +0,0 @@
extends RigidBody3D
class_name Rocket
@export var damage := 10.0
@export var explosion_range := 6.0
var target : Node3D
var acceleration := 15.0
var direction
var lifetime := 15.0
var time_alive := 0.0
func _process(delta: float) -> void:
time_alive += delta
if time_alive >= lifetime:
explode()
func _physics_process(_delta: float) -> void:
if is_instance_valid(target):
direction = global_position.direction_to(target.global_position)
apply_central_force(direction * acceleration)
func _on_body_entered(_body: Node) -> void:
explode()
func explode():
for enemy in get_tree().get_nodes_in_group("Enemies"):
if global_position.distance_to(enemy.global_position) <= explosion_range:
enemy.damage(damage)
queue_free()

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@@ -0,0 +1,34 @@
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uid="uid://bode8mfmr3r1h"
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metadata={
"vram_texture": false
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@@ -1,30 +0,0 @@
[gd_scene load_steps=5 format=3 uid="uid://hr0dw2533tsl"]
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/RocketLauncher/rocket.gd" id="1_7il2o"]
[ext_resource type="Texture2D" uid="uid://b54d5dc4jmlau" path="res://Assets/Textures/bomb.png" id="2_moh5p"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_whkhx"]
bounce = 0.6
[sub_resource type="SphereShape3D" id="SphereShape3D_mi0in"]
radius = 0.2
[node name="RigidBody3D" type="RigidBody3D"]
collision_layer = 0
collision_mask = 5
physics_material_override = SubResource("PhysicsMaterial_whkhx")
gravity_scale = 0.0
max_contacts_reported = 1
contact_monitor = true
script = ExtResource("1_7il2o")
[node name="Node3D" type="Sprite3D" parent="."]
transform = Transform3D(1.4, 0, 0, 0, 1.4, 0, 0, 0, 1.4, 0, 0, 0)
billboard = 1
texture_filter = 0
texture = ExtResource("2_moh5p")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("SphereShape3D_mi0in")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

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importer="texture"
type="CompressedTexture2D"
uid="uid://by1y15lm0bppe"
path="res://.godot/imported/rocket_launcher.png-2d44107b7f14206d86d0c1171ba425e8.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://PCs/Universal/ClassCards/RocketLauncher/rocket_launcher.png"
dest_files=["res://.godot/imported/rocket_launcher.png-2d44107b7f14206d86d0c1171ba425e8.ctex"]
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roughness/src_normal=""
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process/size_limit=0
detect_3d/compress_to=0

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@@ -0,0 +1,2 @@
extends HomingProjectile
class_name RocketProjectile

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@@ -0,0 +1,14 @@
[gd_scene load_steps=4 format=3 uid="uid://p2vwo8ivben6"]
[ext_resource type="PackedScene" uid="uid://di2wwvkv4wov1" path="res://Scenes/Projectiles/homing_projectile.tscn" id="1_fnn4i"]
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/RocketLauncher/rocket_projectile.gd" id="2_86up0"]
[ext_resource type="Texture2D" uid="uid://bode8mfmr3r1h" path="res://PCs/Universal/ClassCards/RocketLauncher/rocket.png" id="3_aonkx"]
[node name="Rocket" instance=ExtResource("1_fnn4i")]
script = ExtResource("2_86up0")
acceleration = 40.0
max_speed = 14.0
[node name="Sprite3D" parent="." index="1"]
pixel_size = 0.013
texture = ExtResource("3_aonkx")

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@@ -1,66 +0,0 @@
extends Weapon
class_name RocketWeapon
@export var rocket_scene : PackedScene
@export var target_icon_scene : PackedScene
var rocket_speed = 20.0
var target_max := 3
var targets = []
var target_icons = []
func _ready() -> void:
super._ready()
for x in target_max:
var icon = target_icon_scene.instantiate()
add_child(icon)
icon.set_visible(false)
target_icons.append(icon)
func _process(delta: float) -> void:
super._process(delta)
if !trigger_held or other_cooldown > 0:
return
var target_list = targets.duplicate()
for target in target_list:
if !is_instance_valid(target):
targets.erase(target)
continue
for x in target_icons.size():
if x < targets.size():
target_icons[x].global_position = targets[x].global_position
target_icons[x].set_visible(true)
else:
target_icons[x].set_visible(false)
$TextureRect.set_visible(true)
$TextureRect.texture.region = Rect2(128 * targets.size(), 0, 128, 128)
if targets.size() < target_max and $RayCast3D.is_colliding() and !targets.has($RayCast3D.get_collider()):
targets.append($RayCast3D.get_collider())
func _physics_process(_delta: float) -> void:
pass
func release_trigger():
if trigger_held:
super.release_trigger()
shoot()
func shoot():
if other_cooldown <= 0 and stats != null:
other_cooldown = cooldown
$AnimationPlayer.play("shoot")
for target in targets:
var rocket = rocket_scene.instantiate() as Rocket
rocket.position = $RayCast3D.global_position
rocket.damage = stats.damage
rocket.target = target
get_tree().root.add_child(rocket)
rocket.apply_central_impulse(Vector3.UP * 3.0)
targets.clear()
$TextureRect.set_visible(false)
for icon in target_icons:
icon.set_visible(false)

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@@ -0,0 +1,34 @@
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metadata={
"vram_texture": false
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[deps]
source_file="res://PCs/Universal/ClassCards/RocketLauncher/target_icon.png"
dest_files=["res://.godot/imported/target_icon.png-62861a4f843a005c647a8233c54d7a2c.ctex"]
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@@ -0,0 +1,12 @@
[gd_scene load_steps=2 format=3 uid="uid://csufsbi64asau"]
[ext_resource type="Texture2D" uid="uid://hnfa76d6tdi" path="res://PCs/Universal/ClassCards/RocketLauncher/target_icon.png" id="1_r4a3f"]
[node name="Node3D" type="Sprite3D"]
sorting_offset = 20.0
pixel_size = 0.002
billboard = 1
no_depth_test = true
fixed_size = true
texture_filter = 0
texture = ExtResource("1_r4a3f")

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@@ -0,0 +1,75 @@
extends ProjectileTower
class_name RocketLauncherTower
var target_max := 3
var targets = []
func _ready() -> void:
super._ready()
target_max = floori(stats.get_attribute("Target Limit"))
func _physics_process(_delta: float) -> void:
if !is_multiplayer_authority():
#only doing the graphical sort of stuff but not shoot logic
if targeted_enemy and is_instance_valid(targeted_enemy):
if !targeted_enemy.alive or global_position.distance_to(targeted_enemy.global_position) > target_range:
targeted_enemy = null
else:
aim()
return
if targets.size() < target_max:
acquire_target()
if targets.size() > 0:
var target_list = targets.duplicate()
for target in target_list:
if !is_instance_valid(target) or !target.alive:
targets.erase(target)
continue
if global_position.distance_to(target.global_position) > target_range:
targets.erase(target)
if targets.size() > 0:
targeted_enemy = targets[0]
networked_acquire_target.rpc(get_tree().root.get_path_to(targeted_enemy))
aim()
if time_since_firing >= time_between_shots:
time_since_firing -= time_between_shots
shoot()
func acquire_target():
var possible_enemies = []
for enemy in get_tree().get_nodes_in_group("Enemies"):
if global_position.distance_to(enemy.global_position) > target_range:
continue
if !(enemy.stats.target_type & stats.target_type):
continue
if targets.has(enemy):
continue
possible_enemies.append(enemy)
for x in target_max - targets.size():
if possible_enemies.size() == 0:
return
var chosen = possible_enemies.pick_random()
possible_enemies.erase(chosen)
targets.append(chosen)
func shoot():
for target in targets:
networked_spawn_rocket.rpc(get_tree().root.get_path_to(target), multiplayer.get_unique_id())
@rpc("reliable", "call_local")
func networked_spawn_rocket(target_node_path, peer_id):
var target = get_tree().root.get_node(target_node_path)
var projectile = projectile_scene.instantiate() as RocketProjectile
projectile.position = global_position + Vector3.UP
projectile.damage = damage
projectile.target = target
projectile.name = base_name + str(peer_id) + str(projectile_id)
get_tree().root.add_child(projectile)
projectile.apply_central_impulse(Vector3.UP * 3.0)
projectile_id += 1

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@@ -1,43 +1,9 @@
[gd_scene load_steps=5 format=3 uid="uid://br3bd1jmi235x"]
[gd_scene load_steps=4 format=3 uid="uid://b3q0f6w30nwsh"]
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/RocketLauncher/rockettower.gd" id="1_8hb2v"]
[ext_resource type="PackedScene" uid="uid://hr0dw2533tsl" path="res://PCs/Universal/ClassCards/RocketLauncher/rocket.tscn" id="2_by0gu"]
[ext_resource type="Resource" uid="uid://duofn25nuu84q" path="res://Resources/TurretStats/rocketlauncher.tres" id="3_ynh7l"]
[ext_resource type="PackedScene" uid="uid://t0b32qb8eub2" path="res://Scenes/Towers/projectile_tower.tscn" id="1_su4lx"]
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/RocketLauncher/tower_rocket_launcher.gd" id="2_33124"]
[ext_resource type="PackedScene" uid="uid://p2vwo8ivben6" path="res://PCs/Universal/ClassCards/RocketLauncher/rocket_projectile.tscn" id="3_8kvhb"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fouf8"]
transparency = 1
cull_mode = 2
shading_mode = 0
albedo_color = Color(0.686275, 0, 0, 0.278431)
[node name="Node3D" type="Node3D" node_paths=PackedStringArray("model", "range_sphere", "minimap_range_sphere")]
script = ExtResource("1_8hb2v")
rocket_scene = ExtResource("2_by0gu")
stats = ExtResource("3_ynh7l")
model = NodePath("Model")
range_sphere = NodePath("Model/CSGSphere3D")
minimap_range_sphere = NodePath("Model/CSGSphere3D2")
[node name="Model" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.97939, 0)
[node name="CSGBox3D" type="CSGBox3D" parent="Model"]
[node name="CSGBox3D2" type="CSGBox3D" parent="Model"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.65)
size = Vector3(0.805859, 0.771887, 1.04243)
[node name="CSGBox3D3" type="CSGBox3D" parent="Model"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1.20204)
size = Vector3(0.597715, 0.561942, 0.242169)
[node name="CSGSphere3D" type="CSGSphere3D" parent="Model"]
visible = false
radius = 7.5
material = SubResource("StandardMaterial3D_fouf8")
[node name="CSGSphere3D2" type="CSGSphere3D" parent="Model"]
visible = false
layers = 4
radius = 7.5
material = SubResource("StandardMaterial3D_fouf8")
[node name="RocketLauncherTower" instance=ExtResource("1_su4lx")]
script = ExtResource("2_33124")
projectile_scene = ExtResource("3_8kvhb")

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@@ -0,0 +1,30 @@
[gd_resource type="Resource" script_class="CardText" load_steps=7 format=3 uid="uid://c65rq455ma8f6"]
[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_3kswp"]
[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="1_k606l"]
[sub_resource type="Resource" id="Resource_4fjm2"]
script = ExtResource("1_3kswp")
key = "Fire Delay"
value = 5.0
[sub_resource type="Resource" id="Resource_uwj4j"]
script = ExtResource("1_3kswp")
key = "Target Limit"
value = 3.0
[sub_resource type="Resource" id="Resource_6qv5v"]
script = ExtResource("1_3kswp")
key = "Damage"
value = 8.0
[sub_resource type="Resource" id="Resource_y1rtq"]
script = ExtResource("1_3kswp")
key = "Range"
value = 20.0
[resource]
script = ExtResource("1_k606l")
target_type = 2
attributes = Array[ExtResource("1_3kswp")]([SubResource("Resource_4fjm2"), SubResource("Resource_uwj4j"), SubResource("Resource_6qv5v"), SubResource("Resource_y1rtq")])
text = "Every /Fire Delay\\s, fires a homing rocket at up to /Target Limit\\ flying enemies up to /Range\\m away that deal /Damage\\ damage"

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@@ -0,0 +1,76 @@
extends ProjectileWeapon
class_name RocketLauncherWeapon
@export var target_icon_scene : PackedScene
@export var targeting_raycast : RayCast3D
@export var targeting_ui_rect : TextureRect
var target_max := 3
var targets = []
var target_icons = []
func _ready() -> void:
super._ready()
targeting_raycast.global_position = hero.camera.global_position
target_max = floori(stats.get_attribute("Target Limit"))
for x in target_max:
var icon = target_icon_scene.instantiate()
add_child(icon)
icon.set_visible(false)
target_icons.append(icon)
func _process(delta: float) -> void:
super._process(delta)
if !trigger_held or time_since_firing < time_between_shots:
return
var target_list = targets.duplicate()
for target in target_list:
if !is_instance_valid(target):
targets.erase(target)
continue
for x in target_icons.size():
if x < targets.size():
target_icons[x].global_position = targets[x].sprite.global_position
target_icons[x].set_visible(true)
else:
target_icons[x].set_visible(false)
targeting_ui_rect.set_visible(true)
targeting_ui_rect.texture.region = Rect2(128 * targets.size(), 0, 128, 128)
if targets.size() < target_max and targeting_raycast.is_colliding() and !targets.has(targeting_raycast.get_collider()):
targets.append(targeting_raycast.get_collider())
func release_trigger():
super.release_trigger()
if targets.size() > 0 and time_since_firing >= time_between_shots:
time_since_firing -= time_between_shots
shoot()
func shoot():
animator.play("shoot")
for target in targets:
networked_spawn_rocket.rpc(get_tree().root.get_path_to(target), multiplayer.get_unique_id())
targets.clear()
targeting_ui_rect.set_visible(false)
for icon in target_icons:
icon.set_visible(false)
@rpc("reliable", "call_local")
func networked_spawn_rocket(target_node_path, peer_id):
var target = get_tree().root.get_node(target_node_path)
var projectile = projectile_scene.instantiate() as RocketProjectile
projectile.position = global_position
projectile.damage = damage
projectile.target = target
projectile.name = str(peer_id) + str(projectile_id)
get_tree().root.add_child(projectile)
projectile.apply_central_impulse(Vector3.UP * 3.0)
projectile_id += 1
func _physics_process(_delta: float) -> void:
pass

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@@ -1,70 +1,37 @@
[gd_scene load_steps=10 format=3 uid="uid://cbmoi73hquaer"]
[gd_scene load_steps=10 format=3 uid="uid://bdp7icdejayvr"]
[ext_resource type="Texture2D" uid="uid://clr6kfyci5jqb" path="res://Assets/TextureAtlases/g_rocket_launcher.tres" id="1_67vj1"]
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/RocketLauncher/rocket_weapon.gd" id="2_rfuq6"]
[ext_resource type="Resource" uid="uid://dtfgyt85mp1ar" path="res://Resources/WeaponStats/rocketlauncher.tres" id="3_7mndo"]
[ext_resource type="PackedScene" uid="uid://hr0dw2533tsl" path="res://PCs/Universal/ClassCards/RocketLauncher/rocket.tscn" id="3_xn783"]
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[ext_resource type="Texture2D" uid="uid://bgeu8dnqaxq7v" path="res://Assets/TextureAtlases/target_list.tres" id="5_nbrvn"]
[ext_resource type="PackedScene" uid="uid://bqdllitxbbpyp" path="res://Scenes/Weapons/projectile_weapon.tscn" id="1_gxaua"]
[ext_resource type="Script" path="res://PCs/Universal/ClassCards/RocketLauncher/weapon_rocket_launcher.gd" id="2_8x1tf"]
[ext_resource type="PackedScene" uid="uid://p2vwo8ivben6" path="res://PCs/Universal/ClassCards/RocketLauncher/rocket_projectile.tscn" id="2_lfuvh"]
[ext_resource type="PackedScene" uid="uid://csufsbi64asau" path="res://PCs/Universal/ClassCards/RocketLauncher/target_icon.tscn" id="3_2x5va"]
[ext_resource type="Resource" uid="uid://d2yo07m2mp2mp" path="res://PCs/Universal/ClassCards/RocketLauncher/weapon_stats.tres" id="3_i1hxj"]
[ext_resource type="Texture2D" uid="uid://by1y15lm0bppe" path="res://PCs/Universal/ClassCards/RocketLauncher/rocket_launcher.png" id="4_iygkf"]
[ext_resource type="Texture2D" uid="uid://cc2umukpibmx1" path="res://PCs/Universal/ClassCards/RocketLauncher/target_list.png" id="6_jlv88"]
[sub_resource type="Animation" id="Animation_n8b32"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:texture:region")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Rect2(0, 0, 64, 64)]
}
[sub_resource type="AtlasTexture" id="AtlasTexture_f4p4w"]
atlas = ExtResource("4_iygkf")
region = Rect2(0, 0, 64, 64)
[sub_resource type="Animation" id="Animation_g0h8q"]
resource_name = "shoot"
length = 0.15
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:texture:region")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.15),
"transitions": PackedFloat32Array(0, 0),
"update": 0,
"values": [Rect2(64, 0, 64, 64), Rect2(0, 0, 64, 64)]
}
[sub_resource type="AtlasTexture" id="AtlasTexture_ewxon"]
atlas = ExtResource("6_jlv88")
region = Rect2(0, 0, 128, 128)
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ntl6p"]
_data = {
"RESET": SubResource("Animation_n8b32"),
"shoot": SubResource("Animation_g0h8q")
}
[node name="RocketLauncher" node_paths=PackedStringArray("targeting_raycast", "targeting_ui_rect") instance=ExtResource("1_gxaua")]
script = ExtResource("2_8x1tf")
target_icon_scene = ExtResource("3_2x5va")
targeting_raycast = NodePath("RayCast3D")
targeting_ui_rect = NodePath("TextureRect")
projectile_scene = ExtResource("2_lfuvh")
stats = ExtResource("3_i1hxj")
[node name="Weapon" type="Sprite3D"]
layers = 2
billboard = 1
texture_filter = 0
texture = ExtResource("1_67vj1")
script = ExtResource("2_rfuq6")
rocket_scene = ExtResource("3_xn783")
target_icon_scene = ExtResource("4_ptwpb")
stats = ExtResource("3_7mndo")
[node name="Sprite3D" parent="." index="0"]
texture = SubResource("AtlasTexture_f4p4w")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_ntl6p")
}
[node name="RayCast3D" type="RayCast3D" parent="."]
[node name="RayCast3D" type="RayCast3D" parent="." index="2"]
target_position = Vector3(0, 0, -100)
collision_mask = 4
[node name="TextureRect" type="TextureRect" parent="."]
visible = false
texture_filter = 1
[node name="TextureRect" type="TextureRect" parent="." index="3"]
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
@@ -76,4 +43,4 @@ offset_right = 20.0
offset_bottom = 20.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("5_nbrvn")
texture = SubResource("AtlasTexture_ewxon")

View File

@@ -0,0 +1,25 @@
[gd_resource type="Resource" script_class="CardText" load_steps=6 format=3 uid="uid://d2yo07m2mp2mp"]
[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_1le4i"]
[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_0trth"]
[sub_resource type="Resource" id="Resource_4fjm2"]
script = ExtResource("1_1le4i")
key = "Fire Delay"
value = 2.0
[sub_resource type="Resource" id="Resource_uwj4j"]
script = ExtResource("1_1le4i")
key = "Target Limit"
value = 3.0
[sub_resource type="Resource" id="Resource_6qv5v"]
script = ExtResource("1_1le4i")
key = "Damage"
value = 8.0
[resource]
script = ExtResource("2_0trth")
target_type = 0
attributes = Array[ExtResource("1_1le4i")]([SubResource("Resource_4fjm2"), SubResource("Resource_uwj4j"), SubResource("Resource_6qv5v")])
text = "Every /Fire Delay\\s, hold to target up to /Target Limit\\ enemies and release to fire homing rockets that deal /Damage\\ damage"