inching towards better class inheritence and multiplayer compatibility
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@ -1,11 +1,10 @@
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[gd_scene load_steps=29 format=3 uid="uid://dxgxbtf68lcv5"]
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[gd_scene load_steps=28 format=3 uid="uid://dxgxbtf68lcv5"]
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[ext_resource type="Script" path="res://PCs/hero.gd" id="1_pihpe"]
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[ext_resource type="Resource" uid="uid://b5pc3frhx467q" path="res://PCs/Red/red.tres" id="2_dbyo0"]
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[ext_resource type="PackedScene" uid="uid://ri8r03wqy80t" path="res://Scenes/8_direction_sprite.tscn" id="2_ib0t5"]
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[ext_resource type="Texture2D" uid="uid://dkbkam81k355s" path="res://Assets/TextureAtlases/gauntlet.tres" id="3_5myy0"]
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[ext_resource type="PackedScene" uid="uid://buvgdem68wtev" path="res://Scenes/Menus/pause_menu.tscn" id="3_avnsx"]
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[ext_resource type="PackedScene" uid="uid://d1xe6hsq05110" path="res://PCs/Universal/ClassCards/Assault/weapon_assault.tscn" id="4_b0lpv"]
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[ext_resource type="PackedScene" uid="uid://dixtx38u4jhd7" path="res://Scenes/UI/card_hand.tscn" id="4_mwtvp"]
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[ext_resource type="PackedScene" uid="uid://dqt1ggtkpkuhs" path="res://Scenes/gauntlet.tscn" id="5_jlxb3"]
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[ext_resource type="Script" path="res://Scripts/inventory.gd" id="6_cf5ap"]
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@ -72,7 +71,6 @@ interaction_raycast = NodePath("Head/RayCast3D")
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inventory = NodePath("Inventory")
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card = NodePath("SubViewport/Head2/LeftHand/SubViewport/Node2D")
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pause_menu_scene = ExtResource("3_avnsx")
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weapon_scene = ExtResource("4_b0lpv")
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hud = NodePath("HUD")
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movement = NodePath("PlayerMovement")
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