inching towards better class inheritence and multiplayer compatibility

This commit is contained in:
2023-11-15 15:19:40 +11:00
parent f004f64b71
commit 1500c22ccc
204 changed files with 1920 additions and 1951 deletions

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[gd_scene load_steps=3 format=3 uid="uid://dumiyjlnea4gq"]
[ext_resource type="PackedScene" uid="uid://bvqu1heobgboe" path="res://Scenes/Towers/tower.tscn" id="1_60g1i"]
[ext_resource type="Script" path="res://Scripts/Towers/hitscan_tower.gd" id="2_t6bcd"]
[node name="HitscanTower" instance=ExtResource("1_60g1i")]
script = ExtResource("2_t6bcd")

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[gd_scene load_steps=3 format=3 uid="uid://t0b32qb8eub2"]
[ext_resource type="PackedScene" uid="uid://bvqu1heobgboe" path="res://Scenes/Towers/tower.tscn" id="1_yagdr"]
[ext_resource type="Script" path="res://Scripts/Towers/projectile_tower.gd" id="2_fqi5p"]
[node name="ProjectileTower" instance=ExtResource("1_yagdr")]
script = ExtResource("2_fqi5p")
projectile_scene = null

48
Scenes/Towers/tower.tscn Normal file
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[gd_scene load_steps=6 format=3 uid="uid://bvqu1heobgboe"]
[ext_resource type="Script" path="res://Scripts/Towers/tower.gd" id="1_u8bfo"]
[sub_resource type="Animation" id="Animation_vk4a8"]
resource_name = "shoot"
[sub_resource type="AnimationLibrary" id="AnimationLibrary_cebsq"]
_data = {
"shoot": SubResource("Animation_vk4a8")
}
[sub_resource type="BoxMesh" id="BoxMesh_42byu"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1ucq4"]
transparency = 1
cull_mode = 1
shading_mode = 0
albedo_color = Color(1, 0, 0.415686, 0.223529)
[node name="Tower" type="Node3D" node_paths=PackedStringArray("animator", "pitch_model", "yaw_model", "range_indicator")]
script = ExtResource("1_u8bfo")
animator = NodePath("AnimationPlayer")
pitch_model = NodePath("Pitch")
yaw_model = NodePath("Yaw")
range_indicator = NodePath("CSGSphere3D")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_cebsq")
}
[node name="Pitch" type="MeshInstance3D" parent="."]
mesh = SubResource("BoxMesh_42byu")
[node name="Yaw" type="MeshInstance3D" parent="."]
mesh = SubResource("BoxMesh_42byu")
[node name="MinimapIcon" type="Sprite3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
layers = 4
[node name="CSGSphere3D" type="CSGSphere3D" parent="."]
visible = false
radius = 10.0
radial_segments = 16
rings = 16
material = SubResource("StandardMaterial3D_1ucq4")