inching towards better class inheritence and multiplayer compatibility
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48
Scenes/Towers/tower.tscn
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48
Scenes/Towers/tower.tscn
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[gd_scene load_steps=6 format=3 uid="uid://bvqu1heobgboe"]
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[ext_resource type="Script" path="res://Scripts/Towers/tower.gd" id="1_u8bfo"]
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[sub_resource type="Animation" id="Animation_vk4a8"]
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resource_name = "shoot"
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_cebsq"]
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_data = {
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"shoot": SubResource("Animation_vk4a8")
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}
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[sub_resource type="BoxMesh" id="BoxMesh_42byu"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1ucq4"]
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transparency = 1
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cull_mode = 1
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shading_mode = 0
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albedo_color = Color(1, 0, 0.415686, 0.223529)
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[node name="Tower" type="Node3D" node_paths=PackedStringArray("animator", "pitch_model", "yaw_model", "range_indicator")]
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script = ExtResource("1_u8bfo")
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animator = NodePath("AnimationPlayer")
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pitch_model = NodePath("Pitch")
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yaw_model = NodePath("Yaw")
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range_indicator = NodePath("CSGSphere3D")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_cebsq")
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}
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[node name="Pitch" type="MeshInstance3D" parent="."]
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mesh = SubResource("BoxMesh_42byu")
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[node name="Yaw" type="MeshInstance3D" parent="."]
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mesh = SubResource("BoxMesh_42byu")
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[node name="MinimapIcon" type="Sprite3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
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layers = 4
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[node name="CSGSphere3D" type="CSGSphere3D" parent="."]
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visible = false
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radius = 10.0
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radial_segments = 16
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rings = 16
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material = SubResource("StandardMaterial3D_1ucq4")
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