inching towards better class inheritence and multiplayer compatibility
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26
Scenes/Weapons/hitscan_weapon.tscn
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26
Scenes/Weapons/hitscan_weapon.tscn
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[gd_scene load_steps=4 format=3 uid="uid://difwo7wlyqr3h"]
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[ext_resource type="PackedScene" uid="uid://b7nargdyg28fj" path="res://Scenes/Weapons/weapon.tscn" id="1_s865l"]
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[ext_resource type="Script" path="res://Scripts/Weapons/hitscan_weapon.gd" id="2_nyich"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1ucq4"]
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transparency = 1
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cull_mode = 1
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shading_mode = 0
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albedo_color = Color(1, 0, 0.415686, 0.223529)
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[node name="HitscanWeapon" node_paths=PackedStringArray("raycast", "range_debug_indicator") instance=ExtResource("1_s865l")]
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script = ExtResource("2_nyich")
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raycast = NodePath("RayCast3D")
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range_debug_indicator = NodePath("CSGSphere3D")
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[node name="RayCast3D" type="RayCast3D" parent="." index="2"]
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target_position = Vector3(0, 0, -1)
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collision_mask = 4
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[node name="CSGSphere3D" type="CSGSphere3D" parent="." index="3"]
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visible = false
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radius = 4.104
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radial_segments = 16
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rings = 16
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material = SubResource("StandardMaterial3D_1ucq4")
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