inching towards better class inheritence and multiplayer compatibility

This commit is contained in:
2023-11-15 15:19:40 +11:00
parent f004f64b71
commit 1500c22ccc
204 changed files with 1920 additions and 1951 deletions
Assets
PCs
Blue
Green
Red
Universal
ClassCards
Assault
Blowdart
BombLauncher
DamageEnhancer
Fireball
GammaLaser
Gatling
GlueLauncher
Icicle
Lightning
Reactor
Refridgerator
RocketLauncher
Sniper
SpeedEnhancer
hero.gdhero.tscn
Resources
Scenes
Scripts
Worlds/GreenPlanet

@ -0,0 +1,16 @@
extends EnemyMovement
class_name BeeliningController
var goal : Node3D
var direction : Vector3
func _ready() -> void:
distance_remaining = character.global_position.distance_squared_to(goal.global_position)
direction = character.global_position.direction_to(goal.global_position)
func _physics_process(delta: float) -> void:
var distance_travelled = (character.stats.movement_speed * clampf(character.movement_speed_penalty, 0.0, 1.0)) * delta
distance_remaining -= distance_travelled
character.global_position = character.global_position + (direction * distance_travelled)