inching towards better class inheritence and multiplayer compatibility

This commit is contained in:
2023-11-15 15:19:40 +11:00
parent f004f64b71
commit 1500c22ccc
204 changed files with 1920 additions and 1951 deletions

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@ -0,0 +1,17 @@
extends ExplosiveProjectile
class_name HomingProjectile
var target : Node3D
@export var acceleration := 40.0
@export var max_speed := 14.0
func _physics_process(_delta: float) -> void:
if is_instance_valid(target):
direction = global_position.direction_to(target.global_position)
#apply_central_force(direction * acceleration)
func _integrate_forces(state: PhysicsDirectBodyState3D) -> void:
state.linear_velocity += direction * acceleration * state.step
state.linear_velocity = state.linear_velocity.limit_length(max_speed)