inching towards better class inheritence and multiplayer compatibility

This commit is contained in:
2023-11-15 15:19:40 +11:00
parent f004f64b71
commit 1500c22ccc
204 changed files with 1920 additions and 1951 deletions

View File

@ -0,0 +1,23 @@
extends RigidBody3D
class_name Projectile
@export var collision_shape : CollisionShape3D
var direction := Vector3.FORWARD
var force := 2.0
var damage := 0.0
var lifetime := 10.0
var time_alive := 0.0
func _process(delta: float) -> void:
time_alive += delta
func _on_body_entered(_body: Node) -> void:
pass # Replace with function body.
@rpc("reliable")
func networked_kill():
queue_free()