inching towards better class inheritence and multiplayer compatibility
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15
Scripts/Projectiles/status_applying_projectile.gd
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15
Scripts/Projectiles/status_applying_projectile.gd
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extends ExplosiveProjectile
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class_name StatusApplyingProjectile
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@export var status_stats : StatusStats
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func hit(target):
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super.hit(target)
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target.status_manager.add_effect(build_status_object())
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func build_status_object() -> StatusEffect:
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var status = StatusEffect.new()
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status.stats = status_stats
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return status
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