inching towards better class inheritence and multiplayer compatibility
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@@ -1,7 +0,0 @@
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extends Resource
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class_name TowerStats
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@export var can_target : Data.TargetType
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@export var damage := 10.0
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@export var fire_range := 20.0
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@export var fire_rate := 1.0
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@@ -1,6 +0,0 @@
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extends Resource
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class_name WeaponStats
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@export var damage : int
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@export var fire_rate : float
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@export var fire_range : float
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@@ -1,13 +1,13 @@
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extends Resource
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class_name Card
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enum Faction {GENERIC}
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enum Faction {GENERIC = 0}
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@export var title : String
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@export var rarity : Data.Rarity
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@export var faction : Faction
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@export var faction : Faction
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@export var sprite : AtlasTexture
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@export var turret : PackedScene
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@export var weapon : PackedScene
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@export var weapon_stats : WeaponStats
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@export var tower_stats : TowerStats
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@export var turret_scene : PackedScene
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@export var weapon_scene : PackedScene
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@export var weapon_stats : CardText
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@export var tower_stats : CardText
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13
Scripts/Resources/card_text.gd
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13
Scripts/Resources/card_text.gd
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@@ -0,0 +1,13 @@
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extends Resource
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class_name CardText
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@export var target_type : Data.TargetType
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@export var attributes : Array[StatAttribute]
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@export_multiline var text : String
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func get_attribute(attribute : String) -> float:
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for stat in attributes:
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if stat.key == attribute:
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return stat.value
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return 0.0
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5
Scripts/Resources/stat_attribute.gd
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5
Scripts/Resources/stat_attribute.gd
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@@ -0,0 +1,5 @@
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extends Resource
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class_name StatAttribute
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@export var key : String
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@export var value : float
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