inching towards better class inheritence and multiplayer compatibility
This commit is contained in:
@ -1,5 +1,5 @@
|
||||
extends StatusEffect
|
||||
class_name StatusOnFire
|
||||
class_name StatusDoT
|
||||
|
||||
|
||||
func proc(affected, stacks, _existing_effects):
|
@ -1,6 +0,0 @@
|
||||
extends StatusEffect
|
||||
class_name StatusPoison
|
||||
|
||||
|
||||
func proc(affected, stacks, _existing_effects):
|
||||
affected.damage(stats.potency * stacks)
|
@ -1,5 +0,0 @@
|
||||
extends StatusEffect
|
||||
class_name StatusRadioactive
|
||||
|
||||
func proc(affected, stacks, _existing_effects):
|
||||
affected.damage(stats.potency * stacks)
|
@ -1,5 +1,6 @@
|
||||
extends StatusEffect
|
||||
class_name StatusCold
|
||||
class_name StatusSlow
|
||||
|
||||
|
||||
func on_attached(affected, _existing_effects):
|
||||
affected.movement_speed_penalty -= stats.potency
|
@ -1,10 +0,0 @@
|
||||
extends StatusEffect
|
||||
class_name StatusSticky
|
||||
|
||||
|
||||
func on_attached(affected, _existing_effects):
|
||||
affected.movement_speed_penalty -= stats.potency
|
||||
|
||||
|
||||
func on_removed(affected, _existing_effects):
|
||||
affected.movement_speed_penalty += stats.potency
|
Reference in New Issue
Block a user