inching towards better class inheritence and multiplayer compatibility

This commit is contained in:
2023-11-15 15:19:40 +11:00
parent f004f64b71
commit 1500c22ccc
204 changed files with 1920 additions and 1951 deletions

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extends StatusEffect
class_name StatusOnFire
class_name StatusDoT
func proc(affected, stacks, _existing_effects):

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extends StatusEffect
class_name StatusPoison
func proc(affected, stacks, _existing_effects):
affected.damage(stats.potency * stacks)

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extends StatusEffect
class_name StatusRadioactive
func proc(affected, stacks, _existing_effects):
affected.damage(stats.potency * stacks)

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extends StatusEffect
class_name StatusCold
class_name StatusSlow
func on_attached(affected, _existing_effects):
affected.movement_speed_penalty -= stats.potency

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extends StatusEffect
class_name StatusSticky
func on_attached(affected, _existing_effects):
affected.movement_speed_penalty -= stats.potency
func on_removed(affected, _existing_effects):
affected.movement_speed_penalty += stats.potency