inching towards better class inheritence and multiplayer compatibility
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@ -8,14 +8,14 @@
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[ext_resource type="Texture2D" uid="uid://r202vo47jw1q" path="res://Assets/Textures/enemyhealth.png" id="8_77uyi"]
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[ext_resource type="Script" path="res://Scripts/StatusEffector.gd" id="9_7hati"]
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[ext_resource type="Texture2D" uid="uid://b1fn60m6xfcsq" path="res://Assets/Textures/minimap_enemy.png" id="9_7yfyh"]
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[ext_resource type="Script" path="res://Scripts/beelining_controller.gd" id="9_cx8mv"]
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[ext_resource type="Script" path="res://Scripts/EnemyAI/beelining_controller.gd" id="9_cx8mv"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_21dgw"]
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[sub_resource type="ViewportTexture" id="ViewportTexture_ss5ir"]
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viewport_path = NodePath("SubViewport")
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[node name="Dog" type="CharacterBody3D" node_paths=PackedStringArray("status_manager", "movement_controller", "health") groups=["Enemies"]]
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[node name="Dog" type="CharacterBody3D" node_paths=PackedStringArray("status_manager", "movement_controller", "health", "sprite") groups=["Enemies"]]
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collision_layer = 4
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collision_mask = 3
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motion_mode = 1
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@ -23,6 +23,7 @@ script = ExtResource("1_m83kr")
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status_manager = NodePath("StatusEffector")
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movement_controller = NodePath("BeeliningController")
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health = NodePath("Health")
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sprite = NodePath("DirectionSprite")
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[node name="Health" type="Node" parent="."]
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script = ExtResource("3_wiose")
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