inching towards better class inheritence and multiplayer compatibility

This commit is contained in:
2023-11-15 15:19:40 +11:00
parent f004f64b71
commit 1500c22ccc
204 changed files with 1920 additions and 1951 deletions

View File

@ -8,14 +8,14 @@
[ext_resource type="Texture2D" uid="uid://r202vo47jw1q" path="res://Assets/Textures/enemyhealth.png" id="8_77uyi"]
[ext_resource type="Script" path="res://Scripts/StatusEffector.gd" id="9_7hati"]
[ext_resource type="Texture2D" uid="uid://b1fn60m6xfcsq" path="res://Assets/Textures/minimap_enemy.png" id="9_7yfyh"]
[ext_resource type="Script" path="res://Scripts/beelining_controller.gd" id="9_cx8mv"]
[ext_resource type="Script" path="res://Scripts/EnemyAI/beelining_controller.gd" id="9_cx8mv"]
[sub_resource type="SphereShape3D" id="SphereShape3D_21dgw"]
[sub_resource type="ViewportTexture" id="ViewportTexture_ss5ir"]
viewport_path = NodePath("SubViewport")
[node name="Dog" type="CharacterBody3D" node_paths=PackedStringArray("status_manager", "movement_controller", "health") groups=["Enemies"]]
[node name="Dog" type="CharacterBody3D" node_paths=PackedStringArray("status_manager", "movement_controller", "health", "sprite") groups=["Enemies"]]
collision_layer = 4
collision_mask = 3
motion_mode = 1
@ -23,6 +23,7 @@ script = ExtResource("1_m83kr")
status_manager = NodePath("StatusEffector")
movement_controller = NodePath("BeeliningController")
health = NodePath("Health")
sprite = NodePath("DirectionSprite")
[node name="Health" type="Node" parent="."]
script = ExtResource("3_wiose")