inching towards better class inheritence and multiplayer compatibility
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@ -8,12 +8,12 @@
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[ext_resource type="PackedScene" uid="uid://cqtew0t8sttpm" path="res://Scenes/damage_particle.tscn" id="4_tn1tu"]
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[ext_resource type="Texture2D" uid="uid://r202vo47jw1q" path="res://Assets/Textures/enemyhealth.png" id="8_5ba7s"]
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[ext_resource type="Texture2D" uid="uid://b1fn60m6xfcsq" path="res://Assets/Textures/minimap_enemy.png" id="9_f8btv"]
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[ext_resource type="Script" path="res://Scripts/pathing_controller.gd" id="10_gljle"]
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[ext_resource type="Script" path="res://Scripts/EnemyAI/pathing_controller.gd" id="10_gljle"]
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[ext_resource type="Script" path="res://Scripts/StatusEffector.gd" id="10_txouh"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_21dgw"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_ln1wo"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_sn7du"]
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resource_local_to_scene = true
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atlas = ExtResource("3_naknq")
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region = Rect2(0, 0, 32, 32)
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@ -21,13 +21,14 @@ region = Rect2(0, 0, 32, 32)
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[sub_resource type="ViewportTexture" id="ViewportTexture_4tj6k"]
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viewport_path = NodePath("SubViewport")
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[node name="Dog" type="CharacterBody3D" node_paths=PackedStringArray("status_manager", "movement_controller", "health") groups=["Enemies"]]
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[node name="Dog" type="CharacterBody3D" node_paths=PackedStringArray("status_manager", "movement_controller", "health", "sprite") groups=["Enemies"]]
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collision_layer = 4
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collision_mask = 3
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script = ExtResource("1_fwsjt")
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status_manager = NodePath("StatusEffector")
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movement_controller = NodePath("PathingController")
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health = NodePath("Health")
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sprite = NodePath("DirectionSprite")
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[node name="Health" type="Node" parent="."]
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script = ExtResource("2_swu53")
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@ -41,7 +42,7 @@ script = ExtResource("2_j8yin")
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[node name="DirectionSprite" parent="." instance=ExtResource("2_o7jmg")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.642479, 0)
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pixel_size = 0.04
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texture = SubResource("AtlasTexture_ln1wo")
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texture = SubResource("AtlasTexture_sn7du")
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[node name="Sprite3D" type="Sprite3D" parent="."]
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transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, 1.20821, 0)
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