pulled out target selection to its own node

This commit is contained in:
2024-04-01 17:08:47 +11:00
parent 05914a3c64
commit 16951a9beb
11 changed files with 117 additions and 112 deletions

View File

@ -9,9 +9,9 @@ func _ready() -> void:
func aim() -> void:
super.aim()
var pos: Vector2 = Vector2(global_position.x, global_position.z)
var t_pos: Vector2 = Vector2(targeted_enemy.global_position.x, targeted_enemy.global_position.z)
var t_pos: Vector2 = Vector2(target_finder.get_target().global_position.x, target_finder.get_target().global_position.z)
var x: float = pos.distance_to(t_pos)
var y: float = targeted_enemy.global_position.y - yaw_model.global_position.y
var y: float = target_finder.get_target().global_position.y - yaw_model.global_position.y
var v: float = force
var g: float = ProjectSettings.get_setting("physics/3d/default_gravity")
var v2: float = pow(v, 2)