pulled out target selection to its own node
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@ -9,9 +9,9 @@ func _ready() -> void:
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func aim() -> void:
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super.aim()
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var pos: Vector2 = Vector2(global_position.x, global_position.z)
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var t_pos: Vector2 = Vector2(targeted_enemy.global_position.x, targeted_enemy.global_position.z)
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var t_pos: Vector2 = Vector2(target_finder.get_target().global_position.x, target_finder.get_target().global_position.z)
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var x: float = pos.distance_to(t_pos)
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var y: float = targeted_enemy.global_position.y - yaw_model.global_position.y
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var y: float = target_finder.get_target().global_position.y - yaw_model.global_position.y
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var v: float = force
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var g: float = ProjectSettings.get_setting("physics/3d/default_gravity")
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var v2: float = pow(v, 2)
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