pulled out target selection to its own node

This commit is contained in:
2024-04-01 17:08:47 +11:00
parent 05914a3c64
commit 16951a9beb
11 changed files with 117 additions and 112 deletions

View File

@ -4,3 +4,4 @@ class_name Shredder extends StaticBody3D
func _on_interact_button_button_interacted(_value: int, callback: Hero) -> void:
var card: Card = callback.inventory.remove_at(callback.inventory_selected_index) as Card
callback.currency += 5 * (card.rarity + 1)
callback.decrement_selected()

View File

@ -1,6 +1,7 @@
[gd_scene load_steps=6 format=3 uid="uid://bvqu1heobgboe"]
[gd_scene load_steps=7 format=3 uid="uid://bvqu1heobgboe"]
[ext_resource type="Script" path="res://Scripts/Towers/tower.gd" id="1_u8bfo"]
[ext_resource type="Script" path="res://Scripts/target_finder.gd" id="2_txlxp"]
[sub_resource type="Animation" id="Animation_vk4a8"]
resource_name = "shoot"
@ -18,8 +19,9 @@ cull_mode = 1
shading_mode = 0
albedo_color = Color(1, 0, 0.415686, 0.223529)
[node name="Tower" type="Node3D" node_paths=PackedStringArray("animator", "pitch_model", "yaw_model", "range_indicator", "audio_player")]
[node name="Tower" type="Node3D" node_paths=PackedStringArray("target_finder", "animator", "pitch_model", "yaw_model", "range_indicator", "audio_player")]
script = ExtResource("1_u8bfo")
target_finder = NodePath("TargetFinder")
animator = NodePath("AnimationPlayer")
pitch_model = NodePath("Pitch")
yaw_model = NodePath("Yaw")
@ -51,3 +53,7 @@ radius = 10.0
radial_segments = 16
rings = 16
material = SubResource("StandardMaterial3D_1ucq4")
[node name="TargetFinder" type="Node" parent="." node_paths=PackedStringArray("tower")]
script = ExtResource("2_txlxp")
tower = NodePath("..")