pulled out target selection to its own node
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@ -4,3 +4,4 @@ class_name Shredder extends StaticBody3D
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func _on_interact_button_button_interacted(_value: int, callback: Hero) -> void:
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var card: Card = callback.inventory.remove_at(callback.inventory_selected_index) as Card
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callback.currency += 5 * (card.rarity + 1)
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callback.decrement_selected()
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